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Find The Candy

Play Find The Candy

Nov. 29, 2013

Rating: 1

I can't stress enough how HUGE a deal it is to game players to have keyboard shortcuts for the REPLAY button, especially on games that naturally will require some replaying of levels. And even more especially, in games where the Replay button is hidden behind an additional mouse click. It is such a simple thing that I can't believe so many game designers still leave it out.

TwinBots

Play TwinBots

Nov. 28, 2013

Rating: 1

I think this was one of the better games of this genre. Many get ridiculously hard toward the end. I don't mind hard, but some get to the point where you have to be absolutely perfect in timing as well as knowing the intended solution. This one was...for me at least...the right amount of difficulty. The levels that required timing didn't require too much puzzle solving, and the ones that required puzzle solving didn't require too much timing. So it never reached the level of frustratingly hard. I will second the one complaint about not restarting automatically, but I guess you get used to it after awhile, and at least the R key is not far from WASD.

Drop Dead 2

Play Drop Dead 2

Nov. 25, 2013

Rating: 2

Like other versions, this game bafflingly does not allow you to go to the next level without taking three clicks to go out to the menu, then clicking on the next level. That is such a huge oversight that is makes it clear the creator never played his own game. There is just no way he would have left out a simple Next button if he tried playing is own game.

Jackal Operation

Play Jackal Operation

Nov. 23, 2013

Rating: 0

If this game lasted 5 seconds or less, then the music would have been fine. But since it was longer than 5 seconds, it got ridiculously repetitive.

Apple Boom

Play Apple Boom

Nov. 21, 2013

Rating: 0

The number one rule of making a flash game should be "Is here a way to turn sound off, that is easily accessible at any time?" Players should NOT have to back all the way out to the main screen to get to options to do this.

Snail Bob 5: Love Story

Play Snail Bob 5: Love Story

Nov. 21, 2013

Rating: 1

I guess it is not a bad game, but it is not a god thing when the mini game of finding the stars is more fun than the game itself. The problem with making a game about a snail is it means the gameplay will be slow. And for a flash game, which is usually for quick time wasters, this is not exactly a good thing.

Gears And Chains Spin It 2

Play Gears And Chains Spin It 2

Nov. 19, 2013

Rating: -4

Closed the tab as soon as the Game Ark intro started. But solely from that, I still feel capable of scoring this game a 0 out of 10.

Toy Car Adventure

Play Toy Car Adventure

Nov. 17, 2013

Rating: 6

Since getting stuck in a flip is often the result of bad luck and not skill related, it should be easier to control that spin once you get started. The game already relies way too heavily on luck, like what powerups are in reach, so adding more luck based factors is too much.

Furtive Dao

Play Furtive Dao

Nov. 17, 2013

Rating: -4

With the terrible control scheme, and the annoying creature popping up with tips of instructions every damn board...even when I had to replay it, about the only thing good I can say about this is at least it didn't have the usual Game Ark opening.

Madville

Play Madville

Nov. 16, 2013

Rating: -2

There is really no reason to force a player to hit space to pick up SOMEE e upgrades and not others. I don't put my thumb down when I play, so it is extremely annoying to have to do it. Makes it less comfortable tpo play for long periods of time, so I don't. At first, I gave you the benefit of the doubt and said it was because you might not want a certain gun. But that doesn't explain the health upgrade. Then I though, well, what if your health was already full. Fine...most games simply don't pick it up if your health is full. Besides, if it was done so players had the option, then why make picking up 2X damage automatic? There are times that I already have 2X damage, and would want to wait to pick up a second one to get it for longer. But I can't. Often times, being different from other games just for the sake of being different doesn't work out. Forcing players to hit space is one of those times.

Ninjas Vengeance

Play Ninjas Vengeance

Nov. 09, 2013

Rating: 0

Everything is too light. Maybe it hard to see. This is a flash game for crying out loud. It is in a small window of your browser. So game designed should really plan around that when deciding on the graphics.

Bitzy Blitz

Play Bitzy Blitz

Nov. 09, 2013

Rating: 1

The clones made the regular levels too easy, though they were largely useless against the boss levels. Either way, there is a bit too much of an advantage gained by powering up one weapon all the way first. It might be better to limit the advantage of this strategy, or to make it impossible to upgrade one weapon more than "x" number of levels past the others. And maybe add a new power up, like faster cool down time, or longer to overheat.

Wonderputt

Play Wonderputt

Nov. 07, 2013

Rating: 1

Many of these holes are only difficult because of terrible camera angles. And that is a cop out for increasing difficulty in a game.

Astroback

Play Astroback

Nov. 04, 2013

Rating: 12

Started to click on the game...then realized it was a GameArk and chose not to...SOLELY based on the opening crap. I assume none of the idiots at GameArk have wised up and realized that that makes them all look like juvenile 11 year olds and changed it yet?

Roly-Poly Cannon: Bloody Monsters Pack

Play Roly-Poly Cannon: Bloody Monsters Pack

Oct. 31, 2013

Rating: -2

The delay from completing a level to the score screen is ridiculous. And totally unnecessary. Over the course of every level, it would add several minutes to the playing time. Seems like whoever thought about the long silly sunset/sunrise thing doesn't know the point of browser based flash games. That they are not something to be played for hours, and with lots of down time.

Zombytes

Play Zombytes

Oct. 31, 2013

Rating: -1

Games like this absolutely need a coin/power up magnet.

Freak o' Lantern

Play Freak o' Lantern

Oct. 30, 2013

Rating: -1

I really wanted to like this game. Then I played it. 1. Seemingly no way to turn off the music which is very repetitive (and even if it wasn't, there should ALWAYS be an easy way to turn off music.). 2. ONLY WASD...no arrows. No reason not to have both control schemes. and 3. The Tutorial hangs up n telling you to press D to move right. And this is apparently a game that has weird controls since I couldn't do anything in the regular level except randomly move to try to do things with the objects. OVerall, this is a game that seems like you were hoping to get it done by Halloween, but couldn't quite finish it but rather than finish it the way it should be done, you rushed it to get it out in time.

Demon Destroyer 2

Play Demon Destroyer 2

Oct. 26, 2013

Rating: 0

Fun, but nothing to set it apart (both good or bad) from so many others like it.

Demon Destroyer

Play Demon Destroyer

Oct. 26, 2013

Rating: 0

Fun enough game. Nothing to set it apart from the many games like it, but still playable all the way through. Just enough of a challenge to not make it boring, but not too hard either. Probably could have stood a little more difficulty. Maybe some boards that required more imagination with which guys to use. But overall, I am glad I played it.

Bit Battles

Play Bit Battles

Oct. 24, 2013

Rating: 0

When I first played, I made the mistake of thinking I found a loophole by crashing each gate as fast as I could by focusing on just one until it was destroyed. But then I discovered how bad an idea that was for the boss battle. Didn't have enough time to power up

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