@alexx 90 - Completing an adventure doesn't give you skill points; it's experience based. It's entirely possible that your two adventures' experience combined to give you a single level up. You can repeat early adventures for bonus xp. This is particularly useful when you're able to beat the higher level opponents in the dungeon for lots of XP. It's an easy way to level quickly.
I really wish that the text went faster. Having to Next through several sets of "..." was a bit much at times. Most anyone who can figure out the game by a method other than trial and error is going to be able to read.
I really like this type of puzzle, but I am not a fan of this execution. If you're going to count pixels against the player, implement a check button rather than penalizing every misclick, particularly with the clunky marking system you've set up.
I wish kong hadn't screwed with serving their Unity games to Chrome. They're still entirely playable if you know what you're doing, just a flag to switch, but they won't even let you try. Very frustrating.
It tells you what to do in the badge description... Dunno why so many people are having trouble with the boffin/dog combo. That said, man this is a tedious game. No real inventory means that if you pick up items too soon, you'll wind up having to grind for them to beat the extremely difficult bugs at the end. Not fun.
So, after wading through an hour or two of extremely tedious minigame playing where every control worked as intended, I get to the final race against the volcano duck. Can't jump, so I'm stuck on a barrier that isn't even as tall as my duck. Seems like a common problem. Latest version of flash/chrome.
stop1it - I agree that the puzzles are too easy, but any logic/math puzzle can be solved with time. You can enter the numbers into the box just by hovering over it with your mouse and typing the number. You don't even have to click...
Wow, w and k were rough (hint, use lots of words including work and wick) but q and x are ridiculous without help. Even the relatively difficult challenge of not using e while getting the tower to 4000 meters was nothing in comparison.
A nice take on an old classic. The colors are a nice additional hint. This really needs a separate 'color' for marking a space empty rather than having to multiple click. 4/5
I like the game overall, but it seems like once I have all of the upgrades there are very few differences among the towers. There are some unique abilities, like the shock tower, but overall the towers are very similar. 4/5
I like the game, except for one small thing. The rocket tracking is unnecessary and can frequently cause you to die. If I shoot a rocket and then run, I want to be able to see where I'm going and who's shooting at me, not which way a rocket decides to go once it misses its intended target and flies forever before hitting a wall. They're a lovely weapon when they work, but when they don't, I seem to die a lot.
Fun game, only two problems, one of which might be mine. Like many others, I think this needs a fast forward button. The other problem is that the entire 22MB game reloads each time I play. If I restart my browser it's just gone. This doesn't happen with any other game on this site. Again, could be my problem, but waiting for it to download each time is not fun.