Access the bonus mission by clicking the cards in the trophy room once you have collected all 9. Took me an embarrassingly long time to figure this out.
I wish there were something difficult about this game. There's no real puzzle to solve and the platforming is extremely easy. You just follow the instructions and click Next a lot. I'm not complaining, it's a quick, easy game, but I'm surprised they rated this as a medium badge.
Fun, now I've got no operations going and it's still drawing my money each day. I start negative and finish even moreso. Very frustrating game, can't believe this got badges.
I wish there were a way to see the entire country at once. I'm not sure why the zoom button only goes out to about 1/3rd of the states. The movement controls for the map are very very clunky as well.
Finally got the hard badge with a 2000 point jump. I did it by doing 2 very fast handstands while I pointed the cart so that the rocket is facing upward, followed by a handstand that I held while I completed a backflip. If you don't get to the stars for height, you're not going to make the badge, just crash intentionally and you save a ton of time. You also need a good run and a jump that starts the cart facing at 45 degrees or more. If it's a relatively horizontal launch there's no real point in trying to fix the direction, just wipe it. For tricks it's all about the time in the air, which means height.
None of the weapons shortcuts seem to work for me. I like the game as well as any of this variety, and the goofy storyline does a nice job of poking fun at itself, but I really really wish I didn't have to go into the backpack to switch weapons every single time.
Truly awful controls. The game randomly decides you can't double jump, or sometimes single jump, and you die. Replay value of the platforming section is nearly zero, yet that's the entire game, repeating a poorly controlled, relatively boring platformer. 2/5
My 4 and 6 year olds were curious about the game when they saw me do the first of the easy levels. 6 year old did 8 of the easy and 4 of the medium, 4 year old did 1 of the easy puzzles. I put the 6 year old on the last of the hard puzzles to see if she could do it, but she ran out of time before bed. I would have liked a substantially harder puzzle game.
Two things I don't enjoy, Christmas and DDR games, together at last! The mechanics of the game are well enough done, but unless I'm missing something, there doesn't appear to be a way to save your progress or to exit a song to the menu without either letting it go or spamming noise. The awful background music also won't stop. I really really hope I'm just being blind with controls, but these seem like glaring omissions.
Zoom out with your scroll wheel... One of the easier Impossible badges, just takes some time to replay the levels once you've unlocked crazy mode. A way to make the mining missions easier: The game sends waves either every 5 or 10% completion. You can mine to 4% (or 9/14/19/etc%, as appropriate) and then turn off your mining lasers. It lets you deal with just 1 wave at a time, and makes those levels vastly easier as a result. Once you get to a sufficiently high percent, you can recycle everything, charge up an energy storage or two, and build a zillion mining lasers. The last 25-75% (depending on the level) is done before the next wave reaches you.
There is a tiny delay, maybe 2 tenths of a second, at the beginning of a level before it lets you drop a piece (at least on my system.) Level 22 is impossible as a result. Very frustrating.
Good gravy, I expected bad AI from the top comments, but this is ridiculous. 4 penguins stuck in 4 corners of the map, waddling straight into the wall until they die.
I had a much easier time with the last level by ignoring the robot's advice completely, wandering around gathering up as much glucose and amnio acids as I could, and building up a full immune defense (all 3 pieces), 5000 ATP, 100 fatty acids, and 2500 amino acids. Once I had that on hand, I just spammed the toxins button and poisoned the croc before the first of its responses (not the waves, the responses to the toxins) hit me.
Thank you for making a game with an ending that doesn't involve everything going wrong at the last minute, the people crashing back to the planet, and a painfully obvious setup for a sequel being made. Loved the concept and execution, great work!