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pacogoatboy's Comments

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Heir

Play Heir

Oct. 16, 2011

Rating: 0

Falling past a point and having my corpse accidentally land on an earlier checkpoint should not move me back in the level. This is incredibly frustrating.

The Heist

Play The Heist

Oct. 13, 2011

Rating: 2

This would be a much better game if there were even a remote chance that you'd fail a level. As it is, at worst you have to repeat a level or two to get a new person on the team. If you do the cheaper engine and armor upgrades (rank 3 of each, let's say,) then save for the minigun, all you have to do on any level after that is hold the up arrow and the space bar and occasionally you might have to correct your path to stay on the road.

Vertical Drop Heroes

Play Vertical Drop Heroes

Oct. 05, 2011

Rating: 1

For anyone else confused by the artifacts, on the screen where you can put on a mask, if you hit the down arrow, it allows you to choose among the various artifacts for each hero class for a given level. Hope this helps.

Vertical Drop Heroes

Play Vertical Drop Heroes

Oct. 05, 2011

Rating: -11

I love the vast majority of nerdook games I've played, but this one is just not fun. Even with fixes, it's far too easy to get stuck in a hole or caught at the top of the screen when it suddenly decides it's going to drop down (as at a boss fight.)

Shopping Cart Hero 2

Play Shopping Cart Hero 2

Sep. 28, 2011

Rating: 1

Worse than that, Pu22le, is that the helmet only works for one crash. Unless you're making $250 a jump it's not worth it the first time, and it doubles in price after that. For the third helmet, you need to clear $1000 per jump to bother spending money on a $400 helmet. Ridiculous.

Save Toshi

Play Save Toshi

Sep. 21, 2011

Rating: -1

Easiest hard badge ever.

DuckLife3: Evolution

Play DuckLife3: Evolution

Sep. 20, 2011

Rating: 3

Embarrassed at how long it took me to notice that the caution signs on flight training were at the top or bottom to mark a high or low obstacle.

DDTank

Play DDTank

Sep. 19, 2011

Rating: 11

Revised my 2/5 to a 1/5. It's an artillery game for one, the thing pesters you constantly to pay for their garbage. The controls are clunky. The game loads constantly. What got me from 2/5 to 1/5 was trying to use the back button to get out of the game. It stops your browser and harasses you. The lamest of lame moves. Once I start playing a game I almost always play until I at least get the medium and easy badges. No way here.

Glissaria

Play Glissaria

Sep. 16, 2011

Rating: 9

While I like the game, I feel like I'm not doing anything other than playing the matching game and pausing occasionally to build up the towers. I keep finding myself behind where I want to be with the monsters, for instance. It would be nice to know when you make a match exactly how much of a resource you collected as well, perhaps a small number + symbol blinking up when the match is made.

Dead Metal

Play Dead Metal

Sep. 15, 2011

Rating: 0

Very clumsy controls. Needs an option to eliminate the mouse (thrust/brake + turning) or make the ship mouse controlled entirely (follow the pointer style, perhaps.) As it is, this is just not fun to play.

The Company of Myself

Play The Company of Myself

Sep. 09, 2011

Rating: -1

Mechanically the game is great. I wish that there were more levels and that it were more challenging. As far as the story goes I could take it or leave it, but that's just me. 5/5

Swords & Potions

Play Swords & Potions

Sep. 08, 2011

Rating: 2

Mediocre quality, constant pestering, broken achieves. Oh yeah, this is a 5 star...

Continuity

Play Continuity

Sep. 04, 2011

Rating: 3

Incredible game, absolutely amazing concept and execution.

Creeper World Training Sim

Play Creeper World Training Sim

Sep. 03, 2011

Rating: 2

I liked the game, but after overcoming the initial creep charge, there really wasn't much to any of the levels. A single blaster is enough to overcome a creep spawn point, ultimately, so a few well placed blasters (and SAMs, if needed) are enough to stop the creep in its tracks. Once you reach that point it's just a matter of flooding the area with collectors and/or reactors then you've got more than enough power for upgrades/units. I never once had to give way to the creep or even think about what I was doing. Build a collector, leapfrog my blaster forward, leapfrog his partner forward, repeat. Things like mortars made the attack easier but weren't really even necessary. The drones' continual requirement for retargeting was not fun. Perhaps a single target selection then they remember it until you change it? Again, I enjoyed it, but it could have been better.

Open Doors 2

Play Open Doors 2

Apr. 25, 2009

Rating: 0

Weird, I had almost finished the game (on level 30 or so) but when I reloaded it, it only has recorded progress for the first 4 levels.

Exorbis 2

Play Exorbis 2

Apr. 20, 2009

Rating: 0

wow, there are about 50 levels too many in this game. i'm glad that the hard badge counts the bonus levels. i don't even want to think about level 100. an ace for 272 moves? gimme a break.

Orbital Decay

Play Orbital Decay

Apr. 18, 2009

Rating: 0

this could have been so much better. easy is ridiculously easy and hard is ridiculously hard. i can barely get past level 2 on hard. the main gun's targeting is terrible and the fighters constantly lead the bad guys off of the screen. surely there is some limit to which they are bound, why can't we see where they went (scroll up and down, for instance.) the story is all but incomprehensible as well...

The Great Siege

Play The Great Siege

Apr. 16, 2009

Rating: 0

pretty, but buggy. this is a close copy of several other games.

Hero's Arms

Play Hero's Arms

Apr. 11, 2009

Rating: 0

holy crap. the game is fun enough, for a zelda copy, but it is so long it's absurd. apparently you need all three $5000 items for the bestiary.

Bunny Invasion: Easter Special

Play Bunny Invasion: Easter Special

Apr. 10, 2009

Rating: 0

The final movie was funny, but the game was just too much like the last one. There were very very minor differences that had no real effect on the gameplay. I understand the holiday version and all, but badges? Really?

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