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pacogoatboy's Comments

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Demonrift TD

Play Demonrift TD

Dec. 17, 2011

Rating: 0

Leeroy, of course the game saves. It's automatic, you just have to hit continue instead of new game...

Adapt or Die

Play Adapt or Die

Dec. 16, 2011

Rating: -1

Wait, because your strategy is broken, you downrate the game? That's seriously lame. For level 11, once you've made a 3rd bee, drive it to the armor up spot then across the purple to either of the regions with 3 cells. Capture the three cells and keep the three bees that result there. While you're doing that continue to breed and capture cells int he starting area, make a second armored bee to take the other region with 3 cells and breed a few to hold that. You won't lose any area if you keep a few bees in it, and once you have the kind of lead that that should give you, you'd have to try to lose.

Flight

Play Flight

Dec. 15, 2011

Rating: 1

Not sure why you shouldn't throw it backward. It just bounced forward and continued as normal...

Theme Hotel

Play Theme Hotel

Dec. 14, 2011

Rating: 0

The reputation system is really broken on this. If the RNG decides to send a bunch of people bowling, and they have to wait for a while, your reputation drops 50-100 points in just a few days. It's crazy and there's no way to stop it.

Words and Physics

Play Words and Physics

Dec. 13, 2011

Rating: -1

Use delete rather than backspace gamejunk.

Words and Physics

Play Words and Physics

Dec. 12, 2011

Rating: 20

Level 18 simple solution: Type gibberish on the balloon. Delete the RIGH of the lower RIGHTALIGN slowly so that the bomb slides out toward the REMOVEME. Boom, done.

Words and Physics

Play Words and Physics

Dec. 12, 2011

Rating: 2

Excellent game, interesting gameplay. I wish it had been longer and more challenging, but it's still a lot of fun. Also, fix the description. :-) If you make a sequel or level pack, I'd love more commands, for instance, allow us to type LEFTALIGN to change the RIGHTALIGN, and the like.

Snail Bob

Play Snail Bob

Dec. 12, 2011

Rating: 8

I spent more time figuring out how to kill Bob and watch the various animations than I did solving the puzzles. Definitely a fun game though!

Wake Up the Box 2

Play Wake Up the Box 2

Dec. 12, 2011

Rating: 2

Level 30 is easy to win without using any of the circles on the board. Just build outward from the stick on the ramp so that it starts to slide off the edge. As it falls, attach the third piece and that knocks the guy off.

Picma Squared

Play Picma Squared

Dec. 10, 2011

Rating: 2

Great game, though the last 2 or 3 of the master set were far easier than some of the earlier puzzles. They were just big, not difficult.

The Visitor Returns

Play The Visitor Returns

Dec. 09, 2011

Rating: 0

This really needed to be longer.

Bullet Audyssey

Play Bullet Audyssey

Dec. 09, 2011

Rating: 3

Gah, stuck at 19/20 for the hard badge! Love this game.

Dynamic Systems

Play Dynamic Systems

Dec. 06, 2011

Rating: 8

I understand chaotic systems, where a small change in an initial value can have a large and unpredictable change in the output, and this is certainly an example of one such system. However, it's extremely frustrating when the same starting system results in multiple outcomes without changing anything. Not complaining about the game, just venting. Stinking math. 5/5

I Have 1 Day

Play I Have 1 Day

Nov. 22, 2011

Rating: 10

The four wizards puzzle is an oldie but a goodie. The fastest time comes by sending the slowest two across together, so the order is: Me + Red, Me, Yellow + Blue, Red, Me + Red

LethalRPGDestiny 2: Conquest

Play LethalRPGDestiny 2: Conquest

Nov. 19, 2011

Rating: 0

This is an incredibly easy game, but my goodness is it tedious. Why put 4 badges on a soul crushingly boring game like this?

Bowmaster Prelude

Play Bowmaster Prelude

Nov. 14, 2011

Rating: 13

This game really really really needed an autofire option. Clicking hundreds of times per level is not fun. Otherwise it is fairly good.

Bubble Tanks Tower Defense

Play Bubble Tanks Tower Defense

Nov. 09, 2011

Rating: 4

I can see a minor glitch that causes the ghosts to be untargetable for a fraction of a second that might make some of the hard levels extremely difficult to beat. However, I've missed a perfect on Roundabout, a medium level, 6 times in a row because a single ghost is never targeted by the overwhelming number of ghost/sniper/mega towers on the board. Nothing else even makes it past the first turn, but the ghosts just walk through. Surely this came up when you were testing the thing?!?

Crunchball 3000

Play Crunchball 3000

Nov. 05, 2011

Rating: 4

For the next version I'd like a keeper AI that doesn't run in fear of the ball. This one is more than a little brain damaged.

SteamBirds

Play SteamBirds

Oct. 24, 2011

Rating: 0

1948 - Fly both planes together in a wavy line, dropping poison whenever possible. This should kill all except the Bombino very quickly, then it's a simple matter to lure with one plane and tail with the other. Crazy easy hard badge.

Epic War 5

Play Epic War 5

Oct. 16, 2011

Rating: -3

Is there any way to activate tooltips? There are a ton of buttons with no guidance as to what they do and you've got to click through a bunch of menus to find out what the units actually are. Hopefully I'm just being blind, but if not this is a major failing of the game.

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