Wait, because your strategy is broken, you downrate the game? That's seriously lame. For level 11, once you've made a 3rd bee, drive it to the armor up spot then across the purple to either of the regions with 3 cells. Capture the three cells and keep the three bees that result there. While you're doing that continue to breed and capture cells int he starting area, make a second armored bee to take the other region with 3 cells and breed a few to hold that. You won't lose any area if you keep a few bees in it, and once you have the kind of lead that that should give you, you'd have to try to lose.
The reputation system is really broken on this. If the RNG decides to send a bunch of people bowling, and they have to wait for a while, your reputation drops 50-100 points in just a few days. It's crazy and there's no way to stop it.
Level 18 simple solution: Type gibberish on the balloon. Delete the RIGH of the lower RIGHTALIGN slowly so that the bomb slides out toward the REMOVEME. Boom, done.
Excellent game, interesting gameplay. I wish it had been longer and more challenging, but it's still a lot of fun. Also, fix the description. :-) If you make a sequel or level pack, I'd love more commands, for instance, allow us to type LEFTALIGN to change the RIGHTALIGN, and the like.
Level 30 is easy to win without using any of the circles on the board. Just build outward from the stick on the ramp so that it starts to slide off the edge. As it falls, attach the third piece and that knocks the guy off.
I understand chaotic systems, where a small change in an initial value can have a large and unpredictable change in the output, and this is certainly an example of one such system. However, it's extremely frustrating when the same starting system results in multiple outcomes without changing anything. Not complaining about the game, just venting. Stinking math. 5/5
The four wizards puzzle is an oldie but a goodie. The fastest time comes by sending the slowest two across together, so the order is: Me + Red, Me, Yellow + Blue, Red, Me + Red
I can see a minor glitch that causes the ghosts to be untargetable for a fraction of a second that might make some of the hard levels extremely difficult to beat. However, I've missed a perfect on Roundabout, a medium level, 6 times in a row because a single ghost is never targeted by the overwhelming number of ghost/sniper/mega towers on the board. Nothing else even makes it past the first turn, but the ghosts just walk through. Surely this came up when you were testing the thing?!?
1948 - Fly both planes together in a wavy line, dropping poison whenever possible. This should kill all except the Bombino very quickly, then it's a simple matter to lure with one plane and tail with the other. Crazy easy hard badge.
Is there any way to activate tooltips? There are a ton of buttons with no guidance as to what they do and you've got to click through a bunch of menus to find out what the units actually are. Hopefully I'm just being blind, but if not this is a major failing of the game.