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petesahooligan's Comments

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Military Capitalist: Idle Clicker

Play Military Capitalist: Idle Clicker

Sep. 18, 2018

Rating: 2

Uh... no save?

Simple RPG

Play Simple RPG

Sep. 13, 2018

Rating: 3

I'm enjoying it so far, but I'm finding the combat tedious and not very rewarding.

Developer response from Voldurike

Yeah, battle could be more interesting if fighting with other people. If only it was a multiplayer game ^^ Anyway, i'm honestly wrote that this is my first game, so don't expect much from it. I've published it because some people found it interesting. At least it is not another idle game p.s. Just wrote auto-battle script, testing it... Not sure that game become more interesting

Camelot Crawl

Play Camelot Crawl

Sep. 09, 2018

Rating: 3

Hard to easily tell which direction your avatar is facing. Making that slightly more intuitive might make the game more fun and breezy.

Idle Bars 2

Play Idle Bars 2

Sep. 09, 2018

Rating: 0

The "purchasables" should be improved. There's room for a layer or two; this seems like a great base activity and the basis for more elaborations. Fun!

Landor Quest

Play Landor Quest

Sep. 07, 2018

Rating: 1

Pretty good "Look Your Loot" concept, though less puzzling. I think some thematic changes might improve the game... changing "level" to "floor," for example. Other types of tiles might be introduced; traps and trials ("puzzles"), for example. A small amount of non-essential dialog (during combat, perhaps) may be a fun way of injecting more flavor and personality into the monsters and hero.

Foreign Frugglers

Play Foreign Frugglers

Sep. 05, 2018

Rating: 3

Good, simple, stupid. Like me.

Pixel Volley

Play Pixel Volley

Feb. 13, 2018

Rating: 1

Cute, but a bit flat. Lots of work to present what is a pretty simple action.

Road Of Fury 3

Play Road Of Fury 3

Feb. 10, 2018

Rating: 2

XP is not required to USE the item; it's only required for leveling it up. If you're interested in an item that says "not enough XP" just select it and begin using it. You'll see the XP bar fill between levels.

Fastfood Business: Idle

Play Fastfood Business: Idle

Feb. 07, 2018

Rating: 1

I'd like to see a panel somewhere that shows all of the applied bonuses strung out. A dashboard like this wouldn't help me make decisions (because there aren't really any decisions in this Idle) but it would help me understand the game mechanics a bit more clearly.

Fastfood Business: Idle

Play Fastfood Business: Idle

Feb. 06, 2018

Rating: 20

I'd love to see the Buy button fill up with color as I save... to see how close I am to the next available purchase. I'd also like to see a mouseover tooltip showing how much the next upgrade will improve my earnings.

Escape That Level

Play Escape That Level

Jan. 26, 2018

Rating: 4

Worst control layout ever... mouse AND two-handed keyboard. Got stuck not figuring out how to make a wish.

Developer response from DigiChain

The game has now been updated with new controls. To make a wish you need to go back to the previous room and use the coin in the fountain (the fountain is revealed by using one of the switches).

Infected Assault TD

Play Infected Assault TD

Jan. 15, 2018

Rating: 8

I think that slightly higher rewards for mob kills and slightly less level bonuses would make the game more interactive. I feel like I do almost everything between levels.

Developer response from AssemblyBandit

That's true, I'm going to work on adjusting it. The main reason I went with that is because after wave 50 you stop getting bonuses but kill massive amounts of enemies getting enough money to keep upgrading stuff. I'll just limit the money you get after 50 though.

2018 Soccer Cup touch

Play 2018 Soccer Cup touch

Jan. 14, 2018

Rating: 0

It's very difficult.

Cardinal Run

Play Cardinal Run

Jan. 14, 2018

Rating: 4

Ha. I thought, "Oh, I got this." Then suddenly I didn't. Fun and simple, the way casual games should be.

Nathan's Escape: The Office

Play Nathan's Escape: The Office

Jan. 10, 2018

Rating: 2

I liked it. The puzzles were simple enough to allow a moron like me to feel clever. I even figured out the PC password before seeing the hint in the drawer.

Cows vs Vikings : Tower Defence

Play Cows vs Vikings : Tower Defence

Dec. 27, 2017

Rating: 3

I'm unsure why a game with so much development already put in would release a demo. It's surprising since the game is obviously 70% done. The game seems flawless. Design is a pretty squared-up TD... though of the Kingdom Rush style of prescribed tower sites (which I prefer less than more fidelity in my tower location choices, ala Bloons). I'm left wondering what kind of "interest" they're looking to see from players before they commit to that remaining 30%. (Mobile version with micro-transactions?)

Developer response from redoxent

Hi, Peterahooligan! How are you? Thanks for your feedback! We're pretty content to hear from you that game is "flawless", but we want to build for you and for all other players even more astonishing and engaging experience. Yet we're not done with all that we planned, and want to see, whether Cows vs Vikings catches gamers or not. We're trying to build for you the most joyful tower defence ever, and we definitely want to hear back from you - whether we're to going right direction or not. Anyway, thanks for your suggestion about selection of tower placement, maybe we should make few levels with that option! See you!

Konnectore

Play Konnectore

Dec. 24, 2017

Rating: 30

Lots of clever stuff here. The gameplay is great, the actions and animations are good, and the game is fun. I think the icons and graphics (the "visual code") indicating the length, number of "boxes" and such, could be made clearer — either by drawing a more literal analogy (power generators, for example), or through a stronger graphic language. Each level ends kind of strangely... it announces that you've won the level before you really comprehend that you've done the last correct move. This denies the player to evaluate if they've met the level's victory conditions, in a way. "Oh, I solved it! Next." That seems like a missed opportunity. The "rate me" pause at L10 was brilliant. Smart.

Developer response from Corporal_Tutnix

Dear Konnectore, thank you very much for your kind words and the well addressed critique. This will help me to impove. Sincerely Corporal Tutnix.

HexClicker

Play HexClicker

Dec. 18, 2017

Rating: 1

I can see lots of interesting places this could go. The hex exploration aspect is new; I'd like to see that built on. The incessant clicking is not that fun. (A little is good.) The town-center last upgrade (that kicks off the auto-clicker) was a total surprise... stuff like that should be teased out (give us a reason to play a little longer).

Infinity Pirates

Play Infinity Pirates

Dec. 18, 2017

Rating: 0

Also, there appears to be a disincentive to invest in ship speed as multiple opponents will issue most of the damage before you arrive at the battle to mop up (and cash your XP award).

Infinity Pirates

Play Infinity Pirates

Dec. 18, 2017

Rating: 1

Gorgeous, but has some small issues. The visual mapping (the association of certain graphic characters to a particular meaning) is a bit undisciplined. Color can be used for team, for example, but the same colors shouldn't be used in the HP bar. For an Idle game, automatically relaunching a battle would be good... otherwise I'm sitting here waiting for the battle (where I didn't have to do anything) to end. That's not an optimal experience. Even providing some click damage would help the player spend the time usefully. Other small things — but overall it looks really promising.

Developer response from cerber59

thank you!

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