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petesahooligan's Comments

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Arcan idle

Play Arcan idle

Dec. 27, 2018

Rating: 3

Some small UI changes could improve gameplay. Mouse-over the bonus orbs (instead of clicking), and closing the Color Grouping and Quest panels by clicking anywhere outside of the box would speed things up. The big thing, though, is that it's just not clear what is going to improve my income. Given the slow income, some help in getting my revenue engine up and performing efficiently would be good. Better tooltips, maybe?

Let's Fish

Play Let's Fish

Dec. 23, 2018

Rating: 0

Almost as interesting as the real thing!

2048 City (HTML5).

Play 2048 City (HTML5).

Dec. 10, 2018

Rating: 0

Pretty fun. I would enjoy it more if I had the option to play some special ability from time to time... the game could use a "hail mary" mechanic, seems like.

Rogue Fable III

Play Rogue Fable III

Nov. 26, 2018

Rating: 2

It seems like there's two conflicting games going on at the same time here. (Not unlike the first one.) One game is a tactical / stealth kind of puzzle where outmaneuvering and min-maxing your move-attack is key. The other game is a light-hearted dungeon crawl where you just get try to decimate every evil thing that you encounter, and are rewarded with cool loot you can play with. I think I like the second version of this game better because it's simply more fun.

Idle Jobs

Play Idle Jobs

Nov. 19, 2018

Rating: 2

The interface is gorgeous but the decisions are a bit flat. Like many Idles, the choices are limited and the order that one fulfills the requirement (to advance to the next level) are the same from level to level. The style of graphics and the arrangement is excellent. This is what happens when graphic designers make games.

Developer response from epicearthgames

Hi, thanks for playing the game. I'm developing a new Idle Game with lots of choices.

Thirty One

Play Thirty One

Nov. 10, 2018

Rating: 4

The fact that they need to be suited was lost in the instructions, and the suit symbols are pretty small. I'd like to see it pointed out in the rules (or wherever) that there's nothing 7 or smaller (and that A = 11).

Gimme Potato

Play Gimme Potato

Nov. 10, 2018

Rating: 0

Is there any way to reset the game?

Developer response from SpudGums

You can click the New Game button. It'll delete the existing save. :D

Gimme Potato

Play Gimme Potato

Nov. 10, 2018

Rating: 0

It wasn't clear that I needed to sell a potato or two to make money before feeding the ogre. It's a bit confusing. I felt like the action of going into the shop was an unwelcome step. Some ease in conducting transactions would have been nice... maybe a central panel for buying, feeding, and selling and easier keys for managing the plots.

Developer response from SpudGums

I'm working on a huge overhaul. I'm changing the tutorial once again, to make things a bit more clear. The Ogre mechanics are now simpler: there's only one bar to manage. The shop had a small change on the Upgrades section. The interaction system will also be reworked from scratch. It'll probably be up in the next couple hours, if everything goes accordingly. Thank you for the feedback! EDIT: The update is up!

Spacedust Defender

Play Spacedust Defender

Nov. 04, 2018

Rating: 12

The mechanical structure is terrific but there are some design missteps. The platform costs introduce interesting game balance issues, for example. The platform provides no inherent value, yet it constraints traditional TD "killing-maze" defense arrays. So, I'm a little perplexed by that (not by the decision to do it this way but by a creative solution for handling the need for "build platforms"... like, you can put a tower anywhere but you have to "clear the land" first.) Creative TD, overall.

Developer response from hopeslicer

First of all thank you for the feedback and kind words :'). I really wanted to avoid the basic structure of a Maze TD, where you always end up with a spiral full of turrets and the only strategy is stacking them up. To be honest I don't really know where I landed and how good my ideas turned out to be, I just hope that the game is somewhat enjoyable.

Bike Simulator 3D

Play Bike Simulator 3D

Nov. 03, 2018

Rating: 0

I crossed the finish line 34 times!

Swordy Archer: First Target

Play Swordy Archer: First Target

Nov. 03, 2018

Rating: 0

It did not advance beyond the "shoot target to start" interaction. It looks like it's trying to resolve some assets.

Developer response from kiklop133

:( It's make me sad. I run out of all possible fixes what comes to my mind. Few people said it's fixed but it's looks like not. But without error in console it's not that easy. Definitely this bug ruined the game.

Bubble Shooter Wheel

Play Bubble Shooter Wheel

Oct. 28, 2018

Rating: 1

I win.

Orcs Of Eternity

Play Orcs Of Eternity

Oct. 28, 2018

Rating: 1

That was hardly "eternal."

Developer response from PhilDegirth

i understand you point but name simply meant that the orcs feel eternal since everytime you respawn they also respawn. Also this was a short college project so thats why its so simplistic

Upgrade Your Sword 2

Play Upgrade Your Sword 2

Oct. 28, 2018

Rating: 0

After a while I forgot why I was playing the game, then I finished it and nothing much happened... so I left.

Ghost Town Escape 2

Play Ghost Town Escape 2

Oct. 26, 2018

Rating: -1

34 out of 35 medallion things. Meh.

Clueless Quiz

Play Clueless Quiz

Oct. 25, 2018

Rating: 0

Yeah, I got stuck on level 2 too... made me feel real stupid. I mean, I already knew I was stupid but this game just reinforced it.

WorldWars

Play WorldWars

Oct. 23, 2018

Rating: 4

It reminds me of Dice Wars. Pretty fun but not bringing a whole lot of new stuff to the table.

Gragyriss, Captor of Princesses

Play Gragyriss, Captor of Princesses

Oct. 10, 2018

Rating: 2

I love that the dependencies are intuitive but not obvious. It was rewarding to explore what did what at the beginning. I would have enjoyed more upgradeables and resource types, but this was super fun on its own. Short, and the mid- and late-game were pretty breezy... not very challenging, but still fun.

Rail Assault

Play Rail Assault

Sep. 21, 2018

Rating: 1

Retaining some upgrades would improve replay. Hit box is a bit wonky and hard to gauge, and I got hit a lot when it seemed like I should have been missed. Also, lane-shooters will always favor the middle areas so I'd encourage some more design thinking around that characteristics.

EVO Idle

Play EVO Idle

Sep. 18, 2018

Rating: 1

There are some basic text and UI formatting improvements that would really help beginner understanding of the concepts. The language mixes "authentic" microbiology language with idle-game concepts... and it doesn't always work. Keeping the theme and the mechanical expressions clear will improve user experience.

Developer response from Tygari

Please mail me your suggestions.

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