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petesahooligan's Comments

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BrainCreator

Play BrainCreator

Mar. 21, 2019

Rating: 619

Oh, the irony of an idle game featuring an active, growing brain!

Scramble Words

Play Scramble Words

Mar. 09, 2019

Rating: 0

The game completely froze as I finished Round 4 (Chrome 74.0.3...) but otherwise fun and intuitive. Your control mapping is terrific (thank you for that).

Funny Forest

Play Funny Forest

Mar. 05, 2019

Rating: 1

I would like to see some more function for more kinds of groups, and not just single 3-5 unit lines. I couldn't discern any deeper strategy than to just match three like hell and hope for the best... rather than aiming for larger or more elaborate matches. The appearance of various special tiles, for example, seems to be a common feature of match-three games — so the time limitation becomes the main concern (more than any other deliberate strategic goal). A little bit more would make this game more interesting to me (and slightly less focus on the time limit).

Developer response from XpresateStudio

I appreciate your comment, I know you're right and soon bring you better things, continue to support us to grow and you get more fun, greetings.

Pathfinding

Play Pathfinding

Mar. 03, 2019

Rating: 2

The cash flow seems too restricting. I see where you've found your game balance but maybe you could be a bit less stingy with the gold and let players try some different ways to be successful.

Developer response from Dmenco_Studio

Wow petesahooligan, set up the map is the main mechanics of the game, we are happy to know that you noticed the way we found to balance it by limiting the size of the waypoints movement. About gold, we have decided that you are correct! Let's work so that waypoints in motion and shopping towers become more accessible, so there are more ways to succeed at each level, as you have quoted. Really the idea is to find different ways to defeat enemies. We want unique experiences for each person, discovering different ways to move from one level to another. Your feedback is of great value to our team. We look forward to hearing more about your opinion. Thank you!

Shitty Idle

Play Shitty Idle

Mar. 03, 2019

Rating: 27

The game seems solidly constructed but gameplay is superficial. I wasn't able to encounter many (or really any) decisions about upgrade order, when to "cash in" the run, or any of the other idle tropes... and there doesn't seem to be too much mechanical innovation anywhere else, either. But I like the theme, and it's competently built. I'd love to see some gameplay depth.

Developer response from Ketzu

Thanks for the feedback! Your analysis is pretty spot on, I hope it will improve in that way, though!

Bitcoin Mining Simulator

Play Bitcoin Mining Simulator

Mar. 02, 2019

Rating: 3

Since a player can't return a generator back to the inventory, why have an inventory at all? Why not just "purchase and place" in one action right out of the store?

Developer response from deleteduser

hmm good idea

Farmer Simulator 2019

Play Farmer Simulator 2019

Feb. 21, 2019

Rating: 0

Pretty fun and interesting. Would be nice if players could see each step and manage those plots of land independently, through each stage... that seems like the traditional format for a management game like this; running around taking care of the most urgent thing at the moment. This seems like a much slower version of that.

Ninjagon

Play Ninjagon

Feb. 21, 2019

Rating: 0

The input isn't smooth and reliable, leading to surprising deaths. For a twitch game, the controls should be flawless.

Developer response from datastudio

Thank you so much for the feedback, we got some similar input from other players. We want to improve this game, can you share a bit more of detail of what did you feel is wrong and what can we do to make it better? This "surprising" deaths we are aware of. You make contact with obstacle and hero doesn't fall and doesn't move anymore. If in this case if hero would fall (to give more feedback to the player) would it make better player experience? Do you think the game is too hard, too easy? Thanks again for the feedback, much appreciated.

Ball Bouncer

Play Ball Bouncer

Feb. 20, 2019

Rating: 2

Once the shadow's back, it's good.

Developer response from SecondSuspect

Ok, I will add it when I get home

Match Arena H5

Play Match Arena H5

Feb. 04, 2019

Rating: 1

The loading times are sometimes extremely long. Occasionally it doesn't load at all. There's no loading difference (apparently) between the H5 and original versions.

Encerrada

Play Encerrada

Jan. 20, 2019

Rating: 1

Could I, say, cast my zombie baby across a distance like a bolo? Because that would be kinda cool. (Fun game.)

Developer response from BastetGames

Thank you! But throwing the baby would be even crazier than what you must do in the actual game xD

Wild Forest Hunter

Play Wild Forest Hunter

Jan. 15, 2019

Rating: 0

It's pretty fun but there's not enough game structure to keep my attention. I'd like to see a bolder indicator for reloading (like a stopwatch) so that a good sense of timing is rewarded. Different animals have different values? I'm confused about some things.

Squadron War Z

Play Squadron War Z

Jan. 11, 2019

Rating: 1

Smaller stage and keyboard controls would be improvements.

Developer response from makemoneypaypal

Podrías especificar los cambios? pronto pondre puntuaciones online

Jon Wants to Help

Play Jon Wants to Help

Jan. 10, 2019

Rating: 0

It's awesome to see games that offer some intellectual value. I felt that the game was too short and that there were some unexplored opportunities... new kinds of level features: Jumps, lava (or edges), ice/oil, sand/slow, accelerators, rubber walls, and so on. I'm ready for the sequel! (Also, proofreading is your friend.)

Gladiator

Play Gladiator

Jan. 02, 2019

Rating: 4

A checkpoint every now and then would be great.

Plumber

Play Plumber

Jan. 02, 2019

Rating: 1

The arrows are too subtle and should be larger. Plus, why is a pipe only one way? That doesn't make much sense. The game is fun, though!

Greedy Mimic

Play Greedy Mimic

Jan. 01, 2019

Rating: -3

Gets pretty hard pretty quickly.

Orbs Shooter

Play Orbs Shooter

Jan. 01, 2019

Rating: 8

I enjoyed all of the levels quite a bit. Some were easy cash and I appreciated that because I wanted to see all the upgrades. This game has a nice ratio of reward-to-grind. More levels would be fun... (and maybe later getting into other kinds of "rings"... ala Tempest.

Robokill 2-Leviatan Five

Play Robokill 2-Leviatan Five

Dec. 30, 2018

Rating: 3

Space Hulk!

Darts Idle

Play Darts Idle

Dec. 28, 2018

Rating: 0

I think this is a fun theme for an idle. There are some interface oddities... places where the display makes it some ideas a bit unclear at first... but it starts making sense after a while. It would be nice to see some more decisions but I've only just begun... maybe they await.

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