The game completely froze as I finished Round 4 (Chrome 74.0.3...) but otherwise fun and intuitive. Your control mapping is terrific (thank you for that).
I would like to see some more function for more kinds of groups, and not just single 3-5 unit lines. I couldn't discern any deeper strategy than to just match three like hell and hope for the best... rather than aiming for larger or more elaborate matches. The appearance of various special tiles, for example, seems to be a common feature of match-three games — so the time limitation becomes the main concern (more than any other deliberate strategic goal). A little bit more would make this game more interesting to me (and slightly less focus on the time limit).
The cash flow seems too restricting. I see where you've found your game balance but maybe you could be a bit less stingy with the gold and let players try some different ways to be successful.
Wow petesahooligan, set up the map is the main mechanics of the game, we are happy to know that you noticed the way we found to balance it by limiting the size of the waypoints movement.
About gold, we have decided that you are correct! Let's work so that waypoints in motion and shopping towers become more accessible, so there are more ways to succeed at each level, as you have quoted.
Really the idea is to find different ways to defeat enemies. We want unique experiences for each person, discovering different ways to move from one level to another.
Your feedback is of great value to our team. We look forward to hearing more about your opinion.
Thank you!
The game seems solidly constructed but gameplay is superficial. I wasn't able to encounter many (or really any) decisions about upgrade order, when to "cash in" the run, or any of the other idle tropes... and there doesn't seem to be too much mechanical innovation anywhere else, either. But I like the theme, and it's competently built. I'd love to see some gameplay depth.
Since a player can't return a generator back to the inventory, why have an inventory at all? Why not just "purchase and place" in one action right out of the store?
Pretty fun and interesting. Would be nice if players could see each step and manage those plots of land independently, through each stage... that seems like the traditional format for a management game like this; running around taking care of the most urgent thing at the moment. This seems like a much slower version of that.
Thank you so much for the feedback, we got some similar input from other players.
We want to improve this game, can you share a bit more of detail of what did you feel is wrong and what can we do to make it better?
This "surprising" deaths we are aware of. You make contact with obstacle and hero doesn't fall and doesn't move anymore. If in this case if hero would fall (to give more feedback to the player) would it make better player experience? Do you think the game is too hard, too easy?
Thanks again for the feedback, much appreciated.
The loading times are sometimes extremely long. Occasionally it doesn't load at all. There's no loading difference (apparently) between the H5 and original versions.
It's pretty fun but there's not enough game structure to keep my attention. I'd like to see a bolder indicator for reloading (like a stopwatch) so that a good sense of timing is rewarded. Different animals have different values? I'm confused about some things.
It's awesome to see games that offer some intellectual value. I felt that the game was too short and that there were some unexplored opportunities... new kinds of level features: Jumps, lava (or edges), ice/oil, sand/slow, accelerators, rubber walls, and so on. I'm ready for the sequel! (Also, proofreading is your friend.)
I enjoyed all of the levels quite a bit. Some were easy cash and I appreciated that because I wanted to see all the upgrades. This game has a nice ratio of reward-to-grind. More levels would be fun... (and maybe later getting into other kinds of "rings"... ala Tempest.
I think this is a fun theme for an idle. There are some interface oddities... places where the display makes it some ideas a bit unclear at first... but it starts making sense after a while. It would be nice to see some more decisions but I've only just begun... maybe they await.
I appreciate your comment, I know you're right and soon bring you better things, continue to support us to grow and you get more fun, greetings.