nice game... relentlessly hard really fat too, which I like. But one bug; sometimes you type the word correctly, you fire and miss... mostly with 3 letter words... very annoying and often lethal at higher waves
potentially great game, but unplayable.... boost engines leads to unclickable markers 9/10 times... Fix this and this will be 5 out of 5 stars because the concept and execution is awesome! As it is... 1/5. Has this been tested?
ZoopSoul - you are certainly missing something. Key is being as aggresive as possible, but the line between agressive and stupid is very thin at times. Basically, you use teamwork, tactical retreating, skills, lowly minions, everything you can think of, to kill as much and as quick as possible (including towers) but not die yourself. This way you will get the advantage since respawn times get larger later on. Also, you can gain level advantages since while dead you do not gain xp. Once you get the hang of it (this is mostly with damage classes like shouty though) 1 death for each 20 kills is not that hard, provided you are not faced with an able, teamworking group of experienced players.
allright, I'm basically spamming now, but seriously.... GET - RID - OF - FASTER - COOLDOWN - BONUS... on higher waves it just says 'screw you, you're dead, tnx for playing'... very annoying
nice game... allthough some 'cookie cutter' strategies detract from the fun. I specifically like how bad-ass ALL of the characters look (especially that stinger seems like someone you shouldn't make angry lol)
ok, now for some constructive criticism - make airplanes NOT come with more than one at a time. Have a cap on max tanks entering the screen in one time. Get rid of the 'faster cooldown' bonusses. Have a special kind of ammunition that needs time to respawn (either faster or more damaging). Make it so you can SAVE bonusses for later waves. Make the 'repair bunker' engineer bonus a repair over time instead of an instant repair.
Do these things, and you will still maintain the simplistic, basic style of this game, as well as the 'you WILL lose' mentality, but at the same time improve the game immensely. Just my two cents.
I seriously get worse every time BECAUSE OF THE F*CKING RANDOMNESS -_-.... Make waves the same every time, get rid of useless upgrades (faster COOLDOWN? you never even get overheated before your ammo is gone! What's the point????) And make it possible to SAVE mortars and engineer bonusses for harder waves. Now it's just... blegh... too much luck based
I like to come back and play on apocalypse mode, even though I got the badge ages ago ^^ Nice and enjoyable game 5/5. Bit too random though; first minute with same strat can make or break game.
ffs, not this discussion AGAIN -_- Let me pick a team of kong players and we will match any team cc can throw at us. Skill is not restricted to a certain site.
besides, everything being equal makes skill MORE important. If you kept levels or got stronger each game in another way, skill would mean nothing, only activity.
Not true. Being aggressive in a smart way will win you the game. Camping will get you nowhere against good opponents, as they will gain xp quicker and then dominate you using their higher levels and overweight on the mini's. And shouties can mortar towers from a distance which defeats the purpose of camping anyway.