Innovative, but it lacks depth. As has been noted, you need only ignore one of the four attributes (preferably ranged) and focus on the others to win every time.
I am disgruntled by the fact that getting the badge for 10000 pts on "Captain" difficulty does not also give you the badge for getting 10000 pts on the easier "Sergeant" difficulty.
I'm not sure I understand... even if this version wasn't stolen from the dev, aren't the graphics, creatures, and world all blatant plagiarisms of blizzard? Is that not stealing?
This is a nice enough game, but the flight environment is almost totally barren. I guess that's fine for simulated physics nuts who go ga-ga over calculating the penguin's ideal angle of descent, but otherwise the lack of anything (power-ups, enemies, traps, whatever) besides the occasional wall makes for a rather repetitive game. With such a glaring flaw... why in the world does this game have the top spot on Kong?
What's with the excessively high ratings recently? This game and Learn to Fly 2 are both good games, but they're certainly not the best on Kong! Heck, this game is actually very limited in terms of strategy, which has been pointed out in other posts. It's fun, but try not to rate everything you like a 5, eh? Or if you do, go back and rate the more deserving games as 5 also.
A continuation of a game with long, lack luster animations and boring combat. The amount they would need to add to make this game interesting (items, quests & quest hubs, money&merchants, better leveling system, better animation, a storyline beyond "go here for some reason") is staggering.
There is nothing to interact with in the flight environment besides the barriers, and nothing to do with them besides crash into them. This game is still kinda fun, and the cut-scenes are funny, but it's far from perfect... so why the near perfect rating?
This game has funny cut scenes, but the lack of an interactive flight environment makes it seem pretty empty (and boring) compared to other games of this type. Where are the power ups? Where are the enemies and traps? The only thing there besides empty space is the 5 barriers, and breaking them doesn't make for much excitement. In my opinion, this game is rated absurdly high considering its obvious shortcomings.
This game is far more developed and polished than the first overall, for example Intelligence is better balanced this time around. The addition of a quest hub is also a great step forward. The one thing I feel is a step backward is the move to 3D graphics. They are in fact extremely good 3D graphics for flash, but the simple truth is that the 2D graphics from the first game both look better and move more smoothly.
Pretty standard TD with nice upgrade trees thrown in. Should probably rate a 3 since it's pretty much what we've seen before, but I'd rather rate it at 4 today... probably because of the X-Com reference.