Nerdook seems to have updated for all the people complaining about the drones. They have 15 less hp when fully upgraded, and I've found that building a balanced defense is more effective than simply spamming drones.
Nerdook games are hit and miss for me, but this one is a clear 5/5. It's engaging, first of all, you're generally always either teleporting or placing a defense, but not so frantic as to be overwhelming. Also the fact that each different defensive structure has a different area of attack ("melee", linear, all map, circular) makes it very enjoyable to plan creative defenses.
I am SO disappointed this game got badges... it's got fancy presentation and decent graphics, but the story is cliche as hell and the fighting system is extremely repetitive.
Reminiscent of games like "Crush the Castle" but the level of creativity/variety in the levels is far less. Basically we get a game that is repetitive and boring, with attempts at humor that miss more often than they hit.
Fantastic presentation for the story in terms of graphics and a fairly good voice actor, but the story itself is very cliche. Add onto this the fact that every monster is exactly the same, differing only in level and graphical display, making every battle pretty much the same including the few "Boss" fights where you face a slightly more powerful version of a normal enemy. The leveling up of your skills becomes noticeable over time, but is hardly exciting or innovative due to the extreme lack of choice with regards to character development. Upgrade HP or one of four attributes that are all essentially the same thing? Great...
This is a wretchedly under-developed game in pretty wrapping paper. 2/5
This should be renamed "Warcraft Lite" for all the heavy Warcraft influence we see here (I'm pretty sure some of the graphics are straight out of WC2). It also might be a good idea for the dev to quickly bury any connection this thing is supposed to have to Necronator or Infectonator, it drags them down as a whole.
I almost feel like it would have been better to leave out the last door in story mode... I mean yeah, technically it makes for more play time, but in reality there's no more game. If there's another door, there should be another area behind it... otherwise it's just forcing us to grind a bit more before we can see the ending. After all, we have survival mode if we just want to play longer, right?
To be honest, I think this is a pretty good marketing strategy. Nobody's going to buy a 2D flash game for very much. For something fun and clearly well made, though, many would part with a few dollars. The demo to show off what your game can do, the reasonable price to seal the deal. I would already own my copy... er, if your servers weren't down. Or perhaps the link is broken...?
Look around? I see a country where large companies and media hold a great deal of influence. Money and Press are powerful tools. I also see a country where any scandal brought into the light of day is blown apart, and those involved cast down. Because the people are powerful here, too, and anything our officials try to do that is just a bit *too* outrageous will not be tolerated by the voting masses. In essence, the big players can do a lot with their power, but they still have to tread lightly where the people are concerned... because enough pissed off people are more powerful than even they.
*sigh* I hate it when people bitch about all the lack of freedoms in countries that allow them to do so. Take a look at most of Africa, the Middle East, and parts of Asia. Then come back and try to bitch about how bad things are where you live.
So by that logic, no one should complain about anything unless its equally as bad or worse than living in war torn or third world countries? I appreciate the sentiment but trying coming down out of your asshole and looking around once in a while.
Ugh... I've had enough of these depressing stories that sound like they've been written by lit majors who couldn't hack it as actual authors. No, a story is not profound or deep just because it has to do with death or suicide. All that makes it is common, especially here at Kong (The Company of Myself, Viricide, etc.)
Thankfully, the game itself is decent. Not superb, nor all that challenging, but it works. The mini-games are a nice bonus, too.
Generally "art" games make me vomit blood, but seeing as how this was done in only 72 hours I can make allowances. Considering the time restraints, this is a pretty good puzzler with a relatively unique mechanic. I'm sure the "art" portion was just thrown in because it takes relatively little time to add yet fools plenty of idiots into thinking the game is profound and wonderful just because it has a few worn-out lines fit for any old tragedy/drama.
So by that logic, no one should complain about anything unless its equally as bad or worse than living in war torn or third world countries? I appreciate the sentiment but trying coming down out of your asshole and looking around once in a while.