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The Perfect Tower

Play The Perfect Tower

Mar. 24, 2016

Rating: 0

Can't start the game because UnityLoader.js throws "Invoking error handler due to SecurityError: The operation is insecure."

Submachine 10: the Exit

Play Submachine 10: the Exit

Mar. 14, 2016

Rating: 0

Phew, finally finished it. This series really felt epic, and I say that as someone who's read an epic (The Song of Roland). Although I think I had to use a walkthrough at some point for every game, the atmosphere, gameplay, and narrative kept me going. Great job Mateuszkutnik.

Epic Boss Fighter 2

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Mar. 13, 2016

Rating: -1

I beat Insane mode, and I actually like this game. All the bosses are 1-trick gimmicks, but it's still fun upgrading armor and smashing through them. It'd be cool if there was an info box telling me how skills work before I go into battle with them.

Epic Boss Fighter 2

Play Epic Boss Fighter 2

Mar. 11, 2016

Rating: -3

I died while the "Loading Guns..." screen was up and I couldn't see my character. There's no "Report Bug" option, so... I'm not crazy about this game.

Submachine 6: the edge

Play Submachine 6: the edge

Mar. 11, 2016

Rating: 33

The binary that appears after some puzzles translates to text. We have: "+", "-", "locked", "human recognition pattern", and "this is the end of the subnet defense system". inf_log says: submachine 1 the basement, submachine 2 the lighthouse, ..., submachine 6 the edge, submachine 6 the ancient adventure, submachine future loop foundation

Submachine 6: the edge

Play Submachine 6: the edge

Mar. 11, 2016

Rating: -13

I'd like custscene skip buttons

The Big Pig Game

Play The Big Pig Game

Mar. 02, 2016

Rating: 0

Very good concept and mechanics. Not my favorite type of game, but I can respect innovation where I see it. Not a bad character either =)

Learn to Fly 3

Play Learn to Fly 3

Mar. 02, 2016

Rating: 2

The "sempai" clouds are hilarious 。◕ ‿ ◕。

Learn to Fly 3

Play Learn to Fly 3

Feb. 29, 2016

Rating: -1

To get the "Story mode in 18 days" medal, first get all the medals to the left of the square medals (e.g. complete story mode) so you have their bonuses, and max out all the bonuses in the shop. Here's how I got the 18 days medal: On day 1, you should have $50. Buy a Slingshot and Balloon. On the following days, prioritize launchers and stages over body and boosts. Always get max altitude for max money. Bodies to get: Crate -> Ejector Seat -> Omega Penguin (once you can afford 3 slots). Launchers: Coil -> Slingshot -> Grenade -> Powder Cannon -> Aliens -> Nuclear Reactor. Only buy a new launcher when you can outclass the old one in power. Adding a 2nd/3rd/4th stage is better than upgrading the launcher. Stages: Balloon -> Rocket -> Ram Jet. Boosts: Auxiliary Rockets/Pressurized Gas -> Fins, only when you have spare cash after upgrading other things, and stay under your Max Lift for each part. I got it exactly on day 18. Good luck!

Learn to Fly 3

Play Learn to Fly 3

Feb. 29, 2016

Rating: 1

Light_Bringer, it'd be awesome to have an indicator for obstacles, both for dodging and hitting. Nothing kills a money run (and thus a 28-day attempt) like hitting an obstacle and getting stalled for 30 seconds/sent flying to the left/right/down.

Cube Escape: Birthday

Play Cube Escape: Birthday

Feb. 26, 2016

Rating: 54

Looked through then door's peeping hole and said "Oh, it's Mr. Rabbit from Alice is Dead!" Then the door opened and I said "oh. It really is." o_O

Crush Crush

Play Crush Crush

Feb. 17, 2016

Rating: -1

I can't get the game to work on Firefox, even when I disable add-ons. It's not a Unity problem, because other Unity games work. Any idea what's going on?

Crush Crush

Play Crush Crush

Feb. 10, 2016

Rating: -2

I'm not really an idle guy, but seeing all the animations has me interested. Is there a way you could do the diamond system s.t. someone paying attention could complete the game quickly, like through use of the store?

Developer response from SadPandaStudios

That's on our slate in a future build, but for now we're testing how the gameplay feels and any issues people encounter. Sorry, it will probably be a slow idle game for another week or two :P But yes, the store should provide enough boosts and skips to breeze through the content if that's your bag.

Reach the core

Play Reach the core

Jan. 30, 2016

Rating: -1

I've now unlocked every achievement except for Powerful 4.

Reach the core

Play Reach the core

Jan. 29, 2016

Rating: 0

Forget Powerful 5, I want to know how to get Powerful 4. I've got almost every achievement except that one.

Cargo Bridge: Armor Games Edition

Play Cargo Bridge: Armor Games Edition

Jan. 22, 2016

Rating: 0

tfw you create a bridge that crashes on the last guy's way back, but he still climbs up and finishes the level.

Cargo Bridge: Armor Games Edition

Play Cargo Bridge: Armor Games Edition

Jan. 22, 2016

Rating: 0

Would like a "select multiple" option, especially a click-and-drag rectangle like in photoshop.

Fragger

Play Fragger

Jan. 19, 2016

Rating: 1

This game is fun, but the unlockables and modes of difficulty are messed up. Hard mode should be the default, because being able to throw multiple grenades at the same time makes the game a heck of a lot more fun. Beating Hard mode unlocks a perk... But you can't use it for Elite until beating Elite? Why in the world not? And why not just give it to me after I beat Elite? It's not like I want to do Normal/Hard again.

NoNoSparks: The Ark

Play NoNoSparks: The Ark

Jan. 19, 2016

Rating: 0

I like how this game teaches you how to solve the 2015 GCHQ Christmas puzzle

Superfighters

Play Superfighters

Jan. 05, 2016

Rating: 1

I don't like the 1P mode in this game. The tips like "you're invulnerable after being knocked down" are a pack of lies, because both CPUs and fire hurt me many times after I was knocked down. The whole game mode feels like "just keep trying the stage again until your opponents kill themselves or you get an OP weapon." The last stage on Gold Medal difficulty would be nuts even if the CPUs couldn't pick up weapons. I was only able to finish it after killing one enemy with an assault rifle and 2 others somehow killed themselves. I'd feel happy about my accomplishment in the face of completely unfair odds, but it feels like there was so little effort put into making 1P that I don't. I know human ingenuity is supposed to account for a lot more than AI, but in the face of superior computer aim, timing, reflexes, and numbers, it just doesn't. Just make the fights fair, please. Or at least not as bad as 2:1 against.

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