I love this game. I have to ask though: why is the staff so bad? It deals the least damage, and the range is negligible because enemies close the distance almost as fast as you can cast. Having piercing require all 5 levels of staff damage is kindof a joke when dagger and sword pierce from the start, and at the same investment get awesome stuff like berserker strength or another 4 levels of damage. IMO staff needs at least double range to be worth using, and piercing require 1 staff mastery instead of 5.
Good use of 2nd person narrative. It's pretty common, but I just thought of it while playing your game. Halfway through I wondered, "I have all these people staying here, but what kind of person am I?"
For the curious, get Elle to Acquaintance level to unlock bow hunting and university. Get Quill to Crush level to unluck brooding, vigilantism, and skydiving.
"Reset with confidence - your store purchases won't be affected" - it'd be cool if that applied to time skips as well, like if you bought 2 and prestige, then you get 2 time skips free.
I'd be up for watching the ads that fast-forward by 30 minutes if they worked, but the one that mainly appears loads some kind of buzzfeed page that skips to another page and never displays the actual ad, so I can't get anything from it (even when I leave it open for a minute)
For the curious: the Legendary shop item "Boss World" just replaces all regular ships with boss ships that don't fire their weapons except every once in a while. And just like level 26, you keep doing the same level over and over again, with no final boss.
It stinks that you can downgrade equipment. "Oh, you have triple neon wave? How about a nice double shot powerup instead?" I wish there was an option to turn off upgrades, or make me immune to them like I am to negative effects.
Interesting balance. On the one hand, the Destroyer is way easier for new players because bazookas and extra damage are great. And Engineer is much harder to use in the early game, when you're strapped for cash. But on the other hand... AMERICA: http://tinypic.com/r/14v74up/9
It's weird how this game actually broke on me, and the wall jumps are harder than they need to be, but I'm still giving it 4/5 stars. It's a good game aside from those flaws
The game was great until the Ch.4 puzzle where you touch a small torch and then avoid torches for ~7 screens to get back to it. Missing that once or taking a wrong path forces me a ton of replay. The music lady puzzle was trash. And so was the final boss. I found the torches and figured out what to do, and then died 50+ times. I felt like I had no control over whether I beat the boss or not. He would hover over an unlit torch for what felt like minutes while giving me the middle finger and blowing walls of kisses that alternately trapped me or changed direction midway to hit me instead. He would be hard even if he were fully visible. Make him circle, make him chase me, do anything but make him completely random. Then I got an unsatisfactory ending, maybe because of the forced temple death (see above). I liked figuring out the plot (that I'm stuck in my head going through my memories), but by the end of the game I was too frustrated to care. This game needs work.
These pictures are gonna help somebody, I feel sure: (1) http://img.photobucket.com/albums/v256/HZero/Screenshot%20from%202016-03-24%20185215_zpsivozljs8.png (2) http://img.photobucket.com/albums/v256/HZero/Screenshot%20from%202016-03-24%20185215_zps12ejxo0w.png (3) http://img.photobucket.com/albums/v256/HZero/Screenshot%20from%202016-03-24%20185215_zps0r5k0ozx.png
And the other reason it shouldn't take more than 1 or 2 hits for the music notes is because they avoid you like you're plague-ridden, which is really unhelpful on the 2nd music lady screen.
I got 7/8 giant torches, including the temple, and then threw myself down the rightmost tunnel of the temple - knowing it led to death – b/c I couldn't for the life of me figure out how to get to the room above the music lady or left of the "big light" room. The fully-lit 2nd temple room from the top leaves part of the rightmost tunnel invisible, so I guessed that there was a branch there leading to the unvisited room to the right. Nope. The music lady puzzle is bad, b/c nothing happens. I allowed myself to get hit 3 times in a row, then I dodged 3 times in a row, then assumed I needed a “big light” for the music lady room and left it alone. Then when I couldn't figure out what I was missing, I checked the comments and found out that I just wasn't getting hit by the music lady ENOUGH. It shouldn't take more than one or two hits for the platforms to become visible, because it's really seems like AVOIDING the music notes is the right thing to do.