This game is so confusing. We killed more enemies, deployed fewer squads, lost fewer squads, took more trenches (and held them the entire game), and used the same amount of support. Why did my troops surrender?
I like that you can embark/catalyze on both sides at the same time through timely orb placement (or more challenging: embark on both sides with one traveler dead). Solace was definitely the hardest for me (hint: talk to the short guy until you see his purple text every day. He'll eventually ask for an orb). It is kindof disappointing to not learn what's going on in this game though.
"That's not what happened." Yes. It is. This refugee can't see more than 20 feet in front of her, is riding a fast pace, and has unexpected new things pop up all the time with no explanation how to deal with them. That's what happened.
I don't quite understand why it was so dark. The game was sortof fun, but you can do better. If you tighten up the controls, it'll add a lot to the game. The dash button is kindof awkward because of how it rockets me forward. Not sure, but I feel like it'd be better as the "E" key. It's not ever needed to dash when in front of an statue, and that could be reassigned to "Q" anyway. I personally don't like aiming and shooting with keyboard and mouse in 2D platformers, and I actually feel like the game would get better if you removed the slingshot altogether.
5 stars, which I give out rarely. This game is fun. If you do finish, this is the kind of game that wants a timer; both for the full game (beginning to credits) and individual levels.
5 stars, which I give out rarely. If you do finish, this is the kind of game that wants a clock; both for the full game (start to finish all levels/some goal) and individual levels.
Dang, is there any way to NOT lose reputation? I train for 1 day, then there's a new boss/enemy to fight that's exponentially stronger than the last one. This game just makes me feel bad!