These zombies are well coordinated to bring all new zombies in the exact same spot every day until you get to the next spot. I think the slowdown when you get a superb or awesome is pointless since the graphics aren't impressive enough to garner your rapture at the on-screen chaos.
It's funny how some rounds can be really long grudge matches where you go back and forth, some can have crazy flips where nobody manages to get conked on the head, and then some in 2 seconds.
Kind of a lame duck ending; who were the bodies of the other 5 people? Who killed them? Also, when I found red candles, how did I know they would be used in the attic when I hadn't been up there yet?
I got the medium badge as soon as I entered the third trio battle, so there really should be a skip option available since it clearly already processes the outcome even without you having to watch the fight. I swear it said I got a bonus, but I didn't see what that supposed bonus was; stupid dragon side-battle. At least the game lets you buy specific element booster packs instead of the one generic booster pack with the in-game money you win, but it's just a click and wait to see who won game; pretty boring. Plus the main campaigns are pretty damn limited to suggest you put down real money for this.
The levels don't do a great job of progressively getting harder; it's kind of random. Played enough Tetris Attack that this was an easy game for me to get through.
I have a few complaints with this game. First, choosing your emerging power has no impact what your "moves," i.e. cards are; random luck determines whether your cards match your skill set should be. Second, there's no cost to play a card, so nothing stops your opponent from slamming you with amazing cards you don't have or haven't paid to get. And finally, this is a money-grubbing knock-off of X-men that tries to make double-clicking a card exciting. This is a non-game with no strategy, just play the most powerful card you have.
You are absolutely penalized for finding the two survival areas; wait until you are ready to finish before looking for them, they only attack you when you find it (from what I know).
One thing that sort of bothered me was how the line could go off screen, which made navigating through some areas more annoying than it should have been. I feel it should be entirely contained within the frame so you never feel lost; the gameplay is simple but immerses you in it, so don't make me lose track of where I am!
This game has a pretty weak ending; you have to love how The Watcher encased a giant beast in ice yet never directly confronted you if what you were doing was truly so evil, and all you wanted was what he had all along. If you wanted to stop the violence, why not just hand over the seed?
I think it would be nice if you picked the rhythm for each gate instead of having to time it; I sometimes have to try the same gate a few times just to get it on the right beat which is annoying.
Maybe it was just me but it would have been really nice knowing which planets you had found the different alien artifacts on; I might have missed something but I never knew which planets had more to explore and which ones were tapped out.
Thank you for your suggestion regarding the skip option and your feedback!