One thing I dislike about this game is how you don't get anything for finishing a mission/quest (whatever it's called). The last attack you complete doesn't give you anything, nothing happens, you get the same amount of experience or reward as you did the first 15 times you attacked. Not a horrible game, but it feels lacking to me, and I certainly wouldn't pay to play it.
This one was more tolerable than the first one, for me anyways. The story mode was somewhat difficult, but the key to it is to lean heavily to the right so you go through the stage faster, only pulling left when you need to keep knocking down planes for fuel (and to keep out of the pits, which took me a few tries, but I figured that out too, but just barely).
S-A-A makes the last boss your beaver bitch baby! I love how Bold takes care of business, not holding back to vanquish him, though the ratfink equipment seller can shove it, selling to the bad guys. Though it is impressive how much gold he acquired...
I really didn't see the octopus as that tough of a final boss. I just paid attention to what moves he would trigger (for example counter or rage), act accordingly, and try to manipulate the board with my moves so that he would attack me when I had a counter. Not that difficult, but a fun game.
When you put jalapenos on a taco you put like.. 30-50 of them on there, while other things seem much more reserved.. that's an absurd amount of jalapenos for even a spice-nut to want!
Oh rival, though I see you in every race multiple times and smash your car into lines every time I possibly can so I can get a nitro boost to win the race a few grand, I love you man. You're good people. Anyways though, I like this game, but it is a really quick play; I would think this would be easy to program for several more tracks to lengthen game play but maybe not.
You know a good way to p*ss someone off? Attribute dodging rates to agility, have you fight an opponent with significantly less agility then you do, and when you fight it it dodges several times and your monster doesn't dodge one attack so you end up losing. That's bullsh*t and sloppy programming.
This world is without magic. It is a dead world. You can left click the mouse to shoot. I can't shoot anything though... you have found the fireball spell. Huh, so much for a world without magic...
The Zombie Splatter Celebration Badge is very easy to get. The hard part for me was realizing that you "unlock" it by beating the 40th level and you go to what looks like an ending/credits scene. As the zombies fall, that's the "bonus" game you "unlock." Anyways, to get the badge, all I did was scroll my mouse back and forth, left and right while clicking rapidly, and lo and behold I got more than enough to get the badge. The hardest part is getting to and understanding the mini-game.
The normal ending, or the secret ending?