My biggest complaint with this game would be with the endgame scenarios. I found both city hall and the portal, but attacking them over and over again obviously wasn't the solution to winning that way, likewise, taking over every square wasn't an option because zombie hordes become more frequent the more territory you control, and since missions get cancelled on account of approaching hordes, that inevitably presents a stalemate situation. So as far as I can tell, the only possible way to win is by curing the zombie virus. Beyond that, however, this was a surprisingly solid game.
I fail to see how this game is an improvement over the original. Customization? Sure, but now it's more confusing to navigate. Equipment? Sure, but how do I remove it without equipping something else? Everything that supposedly should make this a step up from the original only serves to make it more of a mess. Which just begs the question: How come this one got a "best of" mention when the original didn't? The original was better by far just by the virtue of not having all this half-assed crap thrown into it.
Once again, Armor Games, I can't tell if you just had another really stupid idea for a video game, or if I'm being trolled. Everything about this game is patience-trying, from the slow gameplay to the way puzzles are solved to the fact that there aren't even any buttons you can use to restart or take you back to the menu (only a mute button, which makes sense given that the only thing of redeeming quality in this game is the music). What the hell Kongregate? Why do you continue to work with these buttholes at Armor Games who keep making it more and more obvious that they're just trolling us with this crap?
Really? There were two games just like this one before it? That's hard to believe given that this is, quite literally, the bare-bones minimum of shooting games with nary a crap given if it was even playable or not. And this is the third game -- how absolutely piss-poor must the two before it have been?
Wow Armor Games, no wonder you think those festering turds you're putting out now are solid gold. Compared to the crap you were producing then, they are solid gold.
The only thing missing is an option for the lion. Caesar sitting alone by himself would've been funnier if instead his only company was the lion rubbing his big fat gut with that same ^_^ smile he has when he eats Ceasar.
Wait. You mean there were two festering turds just like this one before it? This game is the embodiment of exactly why steal games are so unpopular except with those douchebag posers who insist they're awesome: The controls are crap, the A.I. is cheap and brutal, and your player-character might as well be a guy with no arms since you're forbidden from doing jack crap to everyone but the target. In short, this is a stealth game stripped down to only the elements that everyone hates about stealth games. And you made THREE of these things?
Some of the latter levels bothered me because they ultimately relied more on timing and precision than problem-solving, but they didn't deter too much from the game. I'm not slamming the game -- I'm just saying to be weary of that for the inevitable WUtB6.
I hope you payed the voice actor in cash, because he's the only one that did any work on this game at all by the looks of it. The controls are awful, the concept is unoriginal, and the level design is so ill-conceived that it's hardly uncommon to have to start the level over because of something irreversible, and the game is devoid of even basic functions you should come to expect like "Restart" and "Level select." You obviously haven't done jack crap for beta testing, and obviously neither has Kongregate if they were willing to even host this festering turd. I wish I could give it a 0/5.
Controls like crap, looks like crap, sounds like crap. The whole concept isn't even original, not even to Kongregate. Did you put ANY thought into this game?
You know, considering how unforgiving (in the wrong kind of ways) the latter games in this series turned out to be, this one was quite a surprise. This game is simplistic in its execution, creative with its level designs, and challenging without relying (too much) on any kind of cheapness (that wasn't hell mode; hell mode is playing through every level over and over again trying to find the fifty extra points you missed to get the hard badge). Really, this is what puzzle games should be like.
It's basically the illegitimate child of Kingdom Rush and Cursed Treasure, and the fact that it's in pixel graphics just makes it seem all the more shallow in its blatant ploy to copy those other two games. And FYI, having us play as the bad guys does not make the game original (in case you've forgotten, one of the games you're ripping off did that too). If this gets "Best of 2013," I'm going to be pissed.
Honestly Armor Games, I don't think you could have possibly screwed up any harder on this one. EVERYTHING in this game is broken in one way or another. This is trolling, it's the only possible explanation; you can't possibly have screwed up this badly by accident. I am shocked and appalled that you did something like this so early in Kongregate's history that they actually were willing to continue working with you on this. "Best of 2007" my ass.
If the original Portal had controlled even one tenth as poorly as this game does, there would have never been a Portal game for you to shamelessly rip off. Does Valve know you slapped their logo on this festering turd of a game? "Best of 2007" my ass.
This was a pretty decent game, especially for an original, but it's definitely without it's flaws. An "undo" button would have definitely been helpful, especially considering how unforgiving the puzzle mechanics can be. I can't tell you how many times I had to restart a level because I forgot that the tool still treats your partial origami like a single cube and causes other parts to bend as well. Also, for a game mostly based around simple geometry, the tool allows for (and demands) a great deal of precision. Mind you, I'm not bashing the game. I'm saying take these into consideration for the sequel. Because this game definitely deserves a sequel. Just give some consideration to those areas and this could become a 5-star game.
Wait a minute. The glitch that causes enemies to mercilessly spam bullets whenever the game is lagging was in the original Notebook Wars too? Nrrrgh. . . Screw you Matakukos. That's unforgivable.
I don't know how you did it, but you managed to make the physics engine in this game even more finicky and random than the prior title. This game might as well be a slot machine, because there is absolutely no rhyme or reason to the arc of the projectiles or the way in which the pieces fall. So it's not a strategy game -- it's a game that validates insanity by making you do the exact same crap over and over again until it finally effing works. Bravo Armor Games. Bravo.