The difficulty spike between various ports is unforgiving, which in turn makes the grind and the repetition in this game damn-near unforgivable. It's a novel concept, but with so much emphasis placed on going back and forth between ports and so little to do between them, it's patience-trying at best.
Aaaaand the game just deleted my mission progress. Not my save file -- I've still got all my class information. But now I get to relive ALL THE JOY AND JUBILATION OF PLAYING THROUGH EVERY FREAKIN' ONE OF THOSE WONDERFUL MISSIONS ALL OVER AGAIN. It's official. I'm being trolled with this turd of a game.
Unresponsive controls, dumb A.I., crappy control scheme that everybody hates (but you pricks insist on using over and over again anyway), game-breaking lag, ridiculously lopsided challenges. . . Yup. This game's complete alright. I wish I could give you bastards a 0/5 for this piece of crap.
I call B.S. on whoever programmed those effing mammoths. Actually, I take it back; this whole effing game is trolling the player! Screw you and screw Kongregate for hosting this crap!
It only took five minutes with this game to figure out two things. 1) It's a shameless ripoff, and 2) It's a really bad one at that. Does Kongregate just have a really awkward fetish for giving badges to really bad games?
For such a short game, it's remarkable how many glitches and programming oversights are in it. Mind not using Kongregate as a dumping sight for your failed comp-sci projects in the future?
If I have any complaint, it's that there evidently wasn't a lot of consensus involved in this game. The guy who designed the layout, for example, evidently had in mind something more akin to a rhythm game with everything relying on precise combos and timing. Which wouldn't be a problem except that someone else thought it was going to be a distance game that gets progressively harder and faster, which pretty much puts the screws to that careful combo layout. Beyond that, however, it was a fairly addictive game, so I can't fault it too much. 3/5. It's a well designed game; it's just lacking in areas where it frankly shouldn't have.
There was only one puzzle where I really questioned the logic behind it. But you know what? That's balanced out by the clever ending. I actually did enjoy this game. 5/5.
You know what? I don't give a flying crap if this game was completely hand-drawn. I wound up relying on that help book way too much because whoever wrote the puzzles has a very warped sense of logic. And ultimately, all that sentimental stuff about life and magic just comes across as preachy and convoluted. You might as well have called this "The Pretentious Preachy Bulls**t Game." At least then I would've given you stars for thinking it was a parody of this kind of crap.
This game has the exact same problems as the last two games: Repetitive combat, inept controls, and massive difficulty spikes. The only thing that appears to have been introduced is the use of supporting characters, which only makes the game worse since they're dumb as Hell and never fail to screw up royally. Way to go Armor Games. You've made the series worse from the original. AGAIN.
You know what the truly sad thing is, ArmorGames? In spite of my absolutely awful first impression I had of this game, I gave it a second chance and found out that it's actually even worse. Half of my deaths on the second attempt would be best attributed to obstacles that were designed to be cheap and unavoidable, while the other half would be best attributed to the game REWRITING ITS OWN RULES, like being able to shoot me THROUGH the platform. You, the people of ArmorGames, are shit incarnate. This game evidently serves no purpose except to allow you and Kongregate to rack up advertising revenue while trolling the living crap out of anyone that doesn't realize what a disgrace to humanity you are yet. Good effing riddance to every last effing one of you.
I'm going to tell you something that might come as a surprise to you ArmorGames: "Difficult" and "unplayable" are not synonyms. This game is not tough because it's challenging. It's difficult instead lies in awful controls, crap level design and a severe overuse of homing projectiles. I'm giving up alright. On you ArmorGames! This is the festering turd to end all turds. I wish I could give this a 0/5.
Some of the latter stages rely too much on trial and error gameplay since the tutorials only tell you what the devices are and don't clue you into how they will respond to any given situation. Other than that, it's a pretty solid, pretty straightforward puzzle game. 3/5.
I was wondering why this game, which is being promoted on the front page, didn't have any badges. But it became apparent why as soon as I started playing. This game is an absolute piece of crap. I have literally seen fetish games on furry websites that have smoother, less awkward controls than this. Whoever declared this to be a finished product deserves to be fired, if not suspended from his ankles and beaten like a pinata.
If I had a nickle for every time this piece of crap crashed during the final battle of a level, I could buy your company, fire every freakin' one of you and hire a real team to come up and fix this piece of crap. You ought to be ashamed of yourselves for this festering turd of a game.