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The Grinns Tale

Play The Grinns Tale

Mar. 25, 2013

Rating: 11

If you're wondering why Kongregate decided to put the hard badge at Lv. 25 even though there's clearly a lot of game beyond that point, it's simple: At Lv. 26, they immediately introduce these monsters that can do a crapton more damage than on Lv. 25, effectively serving as one-hit-kill enemies. They clearly exist for no purpose other than to force a Catch 22 onto the players where you can't beat the levels unless you have the upgrades that you obtain by beating the levels, ergo the only way to advance is to buy them with your pramins. So kudos to Kongregate for making sure we don't have to put up with that crap, but shame on them for putting this absolute turd of a game on their website to begin with.

Rebuild 2

Play Rebuild 2

Mar. 24, 2013

Rating: 19

Okay, why the hell did one of my builders who was converting a grocery store into apartments die because he "ran out of bullets" when the zombies hit the wall?

Cat God vs Sun King 2

Play Cat God vs Sun King 2

Mar. 23, 2013

Rating: -1

The "play as the sun god" level definitely sealed the deal. This isn't just a completely inept game. This is Nerdook trolling the players. You can't make a game this bad by accident.

Cat God vs Sun King 2

Play Cat God vs Sun King 2

Mar. 23, 2013

Rating: -6

You know Nerdook, the original CGvSK wasn't very good, but it was at least PLAYABLE. This piece of crap? Not so much. I got killed on the very first level because I had no idea how the eff the combat system worked and your piss-poor instructions didn't explain jack crap beyond what I already knew from the original. What is going on?! Why are so many Kongregate developers deliberately going out of their way to make the sequels to their games even worse than the originals?! Has the whole world gone mad?!!

Cyclomaniacs Epic

Play Cyclomaniacs Epic

Mar. 23, 2013

Rating: -15

The train level with the tunnels sealed the deal. Given that you're often given only one second in between tunnels and only one second to react, I fail to believe you actually created this game with the intention of it being good. Either you completely half-assed it and threw it out there without any beta testing at all, or you're deliberately trolling the player. Either way, go eff yourself.

Epic Battle Fantasy 4

Play Epic Battle Fantasy 4

Mar. 16, 2013

Rating: -50

Only took me about two minutes of play to realize this is the exact same garbage for the fourth time in a row. All those people who gave this game a 5/5 are flat out lying to you. This game is crap, and they should know; it's the exact same B.S. slapped back together that they've slapped the EBF title on three times before.

The Grinns Tale

Play The Grinns Tale

Mar. 15, 2013

Rating: 3

"Your daily quest is done! Here, have a muffin."

The Grinns Tale

Play The Grinns Tale

Mar. 14, 2013

Rating: -7

If I had a nickle every time it said "Oh no, there was a problem" and had to reset everything, I could pay Mike Tyson to travel to your homes and/or offices and beat the snot out of everyone who worked on this P.O.S.

The Grinns Tale

Play The Grinns Tale

Mar. 14, 2013

Rating: 19

Those damn boxes, the ones you get for free but need to buy a key to unlock, are what finally pushed me over the edge with this game. That's the MMO equivalent of on-disk DLC; "You own the item, but you need to pay to use it." And it pisses me off just as much too. This is nothing more than yet another shallow RTS scam with a thin layer of steampunk artistry wrapped around it. I wish I could give you a 0/5 for that.

The Grinns Tale

Play The Grinns Tale

Mar. 14, 2013

Rating: 1

So. . . Basically, this is a RTS game, complete with hour-long cool-downs and micro-transactions, only with a (supposedly) clear-cut victory point and no hassle of other online players? Meh. It's an improvement, but still a really stupid concept for a game if you ask me.

FPS-MAN

Play FPS-MAN

Mar. 13, 2013

Rating: -20

This is what happens when you invest all your heart and soul into something without also investing a smidgen of your brain into it. Control-wise, it plays great, but if "First-person Pac-Man" was really such a good idea, don't you think it would have been done already? The FPS format just makes it needlessly frustrating with blind curves and a lot of "Where the eff are those last dots?!" moments, and the survival horror soundtrack just capitalizes how stupid this concept is when the ghosts are actually on screen. Whatever time and effort was spent on this game would have been better spent elsewhere.

simian.interface

Play simian.interface

Mar. 11, 2013

Rating: -11

It was tolerable until it started changing the rules on me. Most of the levels I had trouble with, I only had trouble because I didn't know what the eff it wanted me to do. "Oh, so we're not trying to combine them all into one perfect white box anymore? Okay, thank you, that would've helped to know earlier."

Clockwords: Prelude

Play Clockwords: Prelude

Mar. 10, 2013

Rating: 3

Also lost quite a few levels because the game freakin' refused to accept a word (it doesn't know the word "maybe," for example). This game truly is garbage and shame the hell on Kongregate for letting it slip by them.

Clockwords: Prelude

Play Clockwords: Prelude

Mar. 10, 2013

Rating: 3

Keep losing levels because the effing thing refuses to shoot the spiders that are actually making off with my secrets and/or closest to the vault. Half the difficulty in this game is artificial; it involves the player trying to compensate for the craptastic design instead of, you know, playing an actual word game. God dammit, how does this utter crap keep getting past the Kongregate admins?!

Fear Less!

Play Fear Less!

Mar. 08, 2013

Rating: -4

Near as I can tell, you defeat the nightmare by getting every other award in the game. But if that's the case, I didn't know that until after I'd lost my run. Then it just goes *poof* and a rainbow appears. Good god this game pisses me off. Oh well, at least I'm done with it.

Fear Less!

Play Fear Less!

Mar. 08, 2013

Rating: -14

Crappy controls, uninspired concept that's been done to death a hundred times before (and been done better a hundred times too), and even an obstructive foreground that FREQUENTLY prevents you from seeing the obstacles. This game does not warrant the badges it was given or even the bandwidth it's taking to host it.

Shadow Snake 3

Play Shadow Snake 3

Mar. 08, 2013

Rating: 5

I can't hate this game enough. The upgrade system is unnecessarily brutal, hits cause damage AND time deductions, the snake moves more like a fat guy dragging around a sock full of crap behind him -- it's like this game was deliberately made to be as contrary to its theme as possible. Admit it you little prick: You're trolling us with this turd of a game.

Knightfall 2

Play Knightfall 2

Mar. 05, 2013

Rating: -7

Whoever put that line about the "best games" on the load screen must have quite a set of nads on him. This game is just as s*** as everything else you've produced Armor Games. You have yet to produce ANYTHING that is worth the bandwidth it's eating up. 90% of the challenge in this game, like everything else you've produced, is hoping the CPU doesn't pull some utter bulls*** out of nowhere and kill you instantly. That's not a game, Armor Games. It's bulls***.

Bubble Sky

Play Bubble Sky

Mar. 04, 2013

Rating: 8

This game has some of the most baffling design decisions I have ever seen. Why does the targeting arrow only appear some of the time and seemingly at random? Why do new layers of bubbles spawn randomly, and why does it always, ALWAYS happen mid-fire and screw up my shot? These are just such stupid decisions on the part of the game's creator that I'm left with only one possible explanation: We're being trolled.

Meat Boy

Play Meat Boy

Mar. 03, 2013

Rating: 10

Fans of these games love to say crap like "The controls are so loose that if you screw up, you've got no one to blame but yourself." Which is a big fat load of bull. The controls are precisely why this game sucks balls. The controls aren't "loose" -- they're spastic. Simple platform jumping is an agonizing chore in this game because even a simple tap on the directional is enough to send MB flying halfway across the screen, making even simple actions like trying to line up your jumps severely hazardous. I don't give a damn what anyone says; these games are BROKEN. I'd rather play E.T. on the Atari than this crap.

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