Yes, who doesn't love a game where you have to be a god damn contortionist in order to play it. I only made it ten seconds into this piece of crap before my hands started to ache.
Do you know what I hate? When a long, repetitive, but otherwise enjoyable game decides right at the very end "You know what? Now I'm a hyper-shooter!" Seriously JuicyBeast, slapping that final boss on this game is like wiping your butt with a Benjamin. What a waste.
I tend not to enjoy games where I'm required to adjust my strategy on account of bugs and glitches. Which this game did as soon as the sixth level. That was when I found out that the movers often are completely unable to advance if they need to push a box up even the smallest of inclines.
I gave up on this game after the fifth electrician in a row made it abundantly clear that their union had a "no work ever" policy. I'm going to tell you what I must have told them over a hundred times: "FIX IT YOU STUPID F---ERS!!!"
Smart move putting the credits at the end of this game. That'll lessen the number of people who find out who it is that they want to kill. The controls for this game were abysmal, which, given the simplicity of the concept, is inexcusable. I wish I could give you a 0/5.
For the wretched tic-tac-toe level alone, you get a 1/5. Throw on some absolutely pointless and ill-conceived extra vehicles and I wish I could give this trash a 0/5.
This is exactly what puzzle games should be like: Simple in its execution, yet elaborate in its layout. Easy to grasp all the rules within a minute, yet a true challenge to fully master. I hope all the other "puzzle" game designers are taking notes, because this is how it's done. 5/5.
Either you forgot to put the ruby at the end of 3-3 or this game is pulling the most absolute Infocom-esque B.S. I have ever seen. What the hell is wrong with you ArmorGames?!
It took me only about five minutes of play to find out that the game was broken. And I don't mean "broken" as in "crappy, occasionally unresponsive controls" (though you have that too). I mean I already need to delete my saved game and start over because a glitch resulting from your stupid inability to pause the game during the level-up process has resulted in me not being able to throw switches anymore. Bravo Armor Games. You've screwed up royally again.
So I take it you didn't learn a damn thing about Super Samurai Sweeper. Because this game takes all the mistakes made by that title and deliberately repeats them. Bravo Nerdook, you've taken another no-brainer and handled it without a brain.
Game crashed the flash player on me a few times (a feature this only shares with one other game on Kongregate), but other than that, this was a really enjoyable game. Too many puzzle game developers rely on cheap patchwork to increase difficulty; they'll introduce a new rule at, like, Lv. 50 instead of using their heads with what they already have. This game doesn't do that, which is why it's exactly what a puzzle game should be.
It's almost funny how bad this game is. From the asstastic controls to the cutscenes that don't pause and let the enemies wail on you while you're trying to skip through them, I am honestly convinced that you actually TRIED to make this a bad game. If so, mission accomplished Armor Games. This is your lowest point yet.
You know what's fun? Dropping down a huge height and suffering no damage, then dropping down only half that height at a later point and getting a "Crazy Self Kill." Yeah, that is crazy. Makes me feel crazy for trying to play this game.
It bothered me a little that you included levels outside of the earth set that relied heavily on timing, but it didn't bother me enough to discourage me from playing. Beyond that, this is what puzzle games should be like: simple in their concept, but creative in their execution.
If I had a nickle for every time the flash plugin for this game crashed (which has never happened to me on Kongregate up until now), I could afford to pay a real programmer to fix it. There's no excuse for having programming that shabby, especially not on an MMORPG strategy game.
This game lost me completely as soon as I saw "defend against invading players." There are already enough of these RTS games on Kongregate that outright encourage other players to be A-holes to each other, and I stopped playing all of them for precisely that reason. 1/5 by default for that.
I pity any girls who try to play this game. That aside, the only thing that's really missing is a point-select feature. The humor wears off quickly when you have to replay sequences over and over every single time you try for a different ending.
I don't know about you, but when I sit down to play a puzzle game, I don't like to feel like I'm actually playing a rail shooter or one of those ridiculously hard surgeon simulators. This game did that and did it often. The physics engine isn't all that great, but you don't actually feel the effect of it until you're forced to do "puzzles" that require precise timing or a perfect angle. Seriously, PUZZLES. If you do this again, make it about actual honest-to-god PUZZLES next time.