The surest sign of an ill-conceived puzzle game is when you can do the exact same thing and get anywhere between 20% to 100%. And come to think of it, didn't I tell you that was the problem with the original "3 Slices" game too?
Wow. I can't believe it. A game with more ill-conceived controls than that "move with the directionals, aim with the mouse" scheme that I dread so much. What the hell were you thinking having the game auto-target and then having everything besides targeting be done with the mouse. Do you know how f***ing hard that is on someone with a laptop? Yes, that's right. NOT EVERYBODY HAS A DESKTOP COMPUTER JUST LIKE YOURS. Stupid prick. . .
So. . . Let me get this straight. You put a boss out of a hyper-shooter in a "defend the base" game? Are you ****ing kidding me?!! I wish I could give you a 0/5 you miserable turd!
You've done it again ArmorGames. You've managed to take a concept that should never under any circumstances have made for a bad game, and made a bad game out of it. Adventure mode is absolute garbage; the timer makes it nearly unplayable right at the first mission. Like we're supposed to just accept the fact that Dirk Danger's boss made an indestructible tank but wasn't smart enough to give it a full tank of gas. Screw you for making this and screw Kongregate for being dumb enough to host it.
Well ArmorGames, as is your tradition, you've once again released a game that failed to convince me you did any beta testing at all beyond the third level. The level design paired with the slippery controls are beyond unforgiving. Once again, the game is barely even playable at all. And as is MY tradition, any game where the challenge involves getting the crap controls to work more than the level design doesn't get anything but a 1/5 from me.
My biggest gripe about these kinds of games is how they seemed geared towards griefers with expendable income, not just by allowing them to make the game miserable for new players, but to outright ENCOURAGE them to do so. And so far, this is the game that has wasted the absolute least amount of time getting to that point. As soon as you finish the tutorial, this game does nothing but give you crap and encourage other players to give you crap too. Do the world a favor and don't encourage this kind of mentality by playing these ****ing games.
The only severe gripe I had with this game was how a lot of the levels required you to click at the right time, which resulted in some otherwise simple puzzles becoming major irritations (the ones involving explosives especially). Beyond that, however, this was an enjoyable game.
Congratulations Armor Games. You took your series in the most desperate need of an overhaul, disregarded all of our complaints and instead made the game worse. This game is literally BROKEN, as in half the options don't even work. Including the damn thing you need to click in the beginning if you want it to save properly I might add. There is no excuse for this crap, none whatsoever. You have to TRY to screw up this badly.
Don't invest ANYTHING into your handling. I had mine at 100% and the game STILL makes me skid right off the turns in less than a second. This game is crap, even worse than the first. 1/5 again jackasses.
You jerks at Armor Games still obviously don't know the difference between challenging and frustrating. This game is the latter. It variates between being incredibly frustrating and incredibly boring and repetitive -- nothing in between. 1/5.
This game relies way too heavily on cheap and/or artificial difficulty to possibly be enjoyable. I get that this was part of some kind of short-term challenge, but that doesn't excuse you. This game is worth exactly as much time as you put into it.
NO!!! NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO-NO!!!!!!!!! NO MORE OF THESE FECKING PAPA'S ______IA GAMES!!!!!!!!!!!
Well, I still hate the "move with the directionals, aim and shoot with the mouse" games, but since this one at least had auto-fire, that made the controls tolerable. It also had a lot of curious game mechanics, like the turret that only appears in one level and only one boss that appears after a wave of minions instead of at the beginning. It feels like a beta version -- like somebody had a game and was going to do more with it, but decided it was good enough when a deadline loomed. And it is good enough. Not as good as Death vs. Monstars, but it is actually a good game. 4/5.
The sad thing is that, were it not for the title, I wouldn't have known if this was a mockery of games made by pretentious blockheads who use morbid poetry and symbolism to compensate for the fact that they suck as developers, or if it was the real deal. Usually I can't stand mock games, but for self-indulgent art house games, I'll make an exception.