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SCGMD4

Play SCGMD4

Feb. 10, 2012

Rating: -9

What the hell is it that compels music game creators to try and find the most infuriating control schemes possible? Some of the others in this series were at least, you know, tolerable, but I can't say the same for this one. And frankly, that "hold your keyboard like a guitar" thing just makes me want to swing a guitar at this game's developers like it was a battle axe. This game is further proof that Kongregate needs beta testers before they start slapping badges willy-nilly on everything.

Arzea

Play Arzea

Feb. 10, 2012

Rating: -18

If you like killing your hands with a combination of button-mashing gameplay and a controller scheme that is loathed by everyone except for one or two assholes who enjoy making games that implement them, constantly revisiting areas you've already cleared because the map keeps forgetting where you've already been, fighting enemies that can declare themselves invincible at random, and enduring an absolute teeth-clenching curse of a final boss fight just to be treated to an absolute cop-out of an ending (and not even a funny one at that), this is the perfect game for you. If, on the other hand, you are an actual human being, I suggest telling Arkeus to flush this along with the rest of his shit and go play anything else.

Cuboy: Cubeture 2

Play Cuboy: Cubeture 2

Jan. 28, 2012

Rating: -16

You have a good sense of humor with this series. . . But I'm not rating the series. I'm rating the game. And the game SUCKS. Literally every single minigame in this was a broken P.O.S. You have to TRY to screw up that badly.

Developer response from ediblecastle

thanks dad

Picma Squared

Play Picma Squared

Jan. 21, 2012

Rating: 2

That last puzzle was infuriating. It wasn't really all that difficult; it was just too bloody huge and took too long. Just going through it and filling in all the 9 boxes felt like a chore after it was done.

Chuck the Sheep

Play Chuck the Sheep

Jan. 20, 2012

Rating: 1

I'll give it this: It's a lot different from most of the other "launch" games on Kongregate. Mind you that this includes both positive and negative aspects, but still, thank you for providing a game that doesn't feel like the exact same crap we've played a hundred times already with different graphics.

Box Clever Level Pack

Play Box Clever Level Pack

Dec. 24, 2011

Rating: 3

Do you know what I hate? Sluggish, clunky platforming games clumsily disguised as puzzle games. Blam this piece of crap.

Dibbles 2: Winter Woes

Play Dibbles 2: Winter Woes

Dec. 23, 2011

Rating: 18

The third Dibbles game is going to be a strategy game in which you send your Dibbles off to die for the greater purpose of sending that douche bag king to his much deserved death once and for all.

Call of Gods

Play Call of Gods

Dec. 21, 2011

Rating: 24

Just when you thought this game couldn't get any worse, they cave into the demands of a small handful of elitist gold-buying players and make the dungeons (which they already played through and won't play through again) harder, thereby pissing off the free-playing majority, but at the same time increase the drop rate of rare items, thereby decreasing the value of items already purchased, but just so happen to also release "red items" for the elitists to piss more gold away on, thereby pissing them off too. Screw you COG. Be damned if you're ever going to get one cent more of my money OR one second more of my time.

Theme Hotel

Play Theme Hotel

Dec. 16, 2011

Rating: 3

This game would be fairly decent, were it not for one very tragic flaw. Sometimes games like this require you to just speed things up and let them run for a while by themselves while your money accumulates. This game, however, automatically pauses as soon as your computer does anything else, including activates the screensaver. That means that, during those waiting periods, you're effectively locked in. That is just such a tragic oversight that it can't be overlooked; because you effectively have no choice but to sit there and do nothing from time to time, I can't give this any more than a 2/5.

Punk-o-matic 2

Play Punk-o-matic 2

Dec. 16, 2011

Rating: 0

How difficult the "normal" difficulty songs (concert hall and theater) really depends on which instrument you pick. So here are my recommendations for what instruments to play on which songs: Stand and Fight: G2 Unbearable Existence: Bass Now Is Here: G2 Marching To War: G2 We Rise From Your Demise: G2 No Threats Allowed: G1 The Crusaders: Bass As Flames Light The Sky: G1 A Doped Up Dream: G1 Death Insurance: G2 Don't bother with the "Insane" level songs though. You don't need them to get the badges, and none of them are good enough songs to justify the nightmare of a challenge it takes to unlock them. Rate this up if you agree.

Words and Physics

Play Words and Physics

Dec. 13, 2011

Rating: -1

Definitely creative, though it got irritating when you had to create the meaning of words (I missed the popping of the balloon puzzle the first time because I typed "tac" instead of "pin," for example), and even more so with the "race" puzzles (which were not easy with a touchpad lemme' tell you). It's got promise, but it was too clumsily executed the first time around. Not a great game, but definitely worthy of a better planned sequel.

Monster Bark

Play Monster Bark

Dec. 12, 2011

Rating: 4

I was alright with this game until Lv. 23. The clunky controls were just a minor grievance up until then, but trying to play a chase level with them was nothing short of infuriating.

Raze 2

Play Raze 2

Dec. 10, 2011

Rating: -17

"move with the directionals, shoot with the mouse." These controls suck in this game, they sucked in the last game you put them in, they sucked in the game you put them in before that, and the game before that, and the game before that. YET YOU STILL INSIST ON USING THEM!!! Well this game is damn-near unplayable because of those controls and is going to get a 1/5, just like the game before that, and the game before that, and the game before that. SODDING LEARN ALREADY!!!!

Moby Dick 2

Play Moby Dick 2

Dec. 08, 2011

Rating: -8

You know what this game needs? For the screen to pan out as Moby gets bigger. You know, so when he reaches a certain size (which is absolutely necessary), you can actually see what the hell is coming at you while there's still time to do anything about it. Which is exactly what I said the original game needs too. Glad to see you could give half a crap about the players. [/sarcasm]

Warlords: Call to Arms

Play Warlords: Call to Arms

Nov. 25, 2011

Rating: -19

Yet another repetitive P.O.S. "throw crap at them over and over again and hope the computer doesn't cheat too badly" game that we charitably refer to as a "strategy" game. Don't you think Kongregate has enough of this crap already?

Focus

Play Focus

Nov. 22, 2011

Rating: -10

You idiots need to stop letting your retarded nephews do the level design. The concept of this game is interesting, but the piss-poor execution and infuriating level design makes it virtually unplayable. You don't get points for creativity for this P.O.S. Armor Games. I wish I could give you a 0/5 for this.

Flaming Zombooka 3 : Carnival

Play Flaming Zombooka 3 : Carnival

Nov. 21, 2011

Rating: -9

I want to seriously beat the ever loving crap out of whoever designed that first bloody piano level. Did you even bother testing this crap before you published it?

Crunchball 3000

Play Crunchball 3000

Nov. 05, 2011

Rating: -21

Crappy controls, crappy AI, exactly what I've come to expect from Armor Games. 1/5.

Book of Mages: The Dark Times

Play Book of Mages: The Dark Times

Nov. 01, 2011

Rating: -7

Stupid, stupid, stupid, absolute worst turn-based combat system I've ever had to suffer through in my entire life. Seriously, was your intent behind this game to DELIBERATELY piss off everyone who plays it?

GlueFO 2.0

Play GlueFO 2.0

Oct. 29, 2011

Rating: 0

This game would be slightly better if there were actual consequences to the enemy UFOs kamikaze tactics. If one of them barrels right into me, I want to see them take damage too.

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