You know, usually when a badge is more time consuming and repetitive than difficult, Kongregate will STILL classify it as a hard badge. So why the hell is THIS game's badge listed as medium? My hands were cramping up after ten levels, and these idiots want us to play forty-two?! Forty-two levels of the same dull repetitive B.S. over and over again? Really?
I could tolerate this game until the "arrow control" level. The problem is, simply put, that the "controls" respond the same way no matter where the cursor was where it began, and stop responding completely if the cursor drags off of the page. I know the concept is supposed to be that the game is different every level, but that was just plain stupid.
Just thought you should know you missed a "F**k" in one scene, specifically in "Tree Lover." I'm not opposed to the word slipping through -- only to the lack of consistency. ~_^
Well, the game isn't necessarily unplayable, but having the player character be a rotating stick didn't exactly put a fresh spin on an old classic -- it just made it slightly more irritating to play. This game was just "meh" overall: 2/5.
It's never a good sign when the in-game tutorial taunts you with "wait and see." Are you really that big of a douche that you think trying to figure out how the game is played is part of the fun?
I kind of agree with Vincent1337. The biggest disappointment of this game were the latter levels, which were more about timing and tricky jumps, making it feel more like a typical platform scroller at the end than a true puzzle game. It was still pretty good overall though. 4/5.
Controls overlap -- the bar in the bottom row often reappears before it leaves the top. And since it counts beats on both when it does this, do you know what that means? It means a perfect score is IMPOSSIBLE. YOU MORON!!!
Controls are crap and confusing, tutorial is useless, music is terrible; as far as I can tell, this game doesn't have any redeeming qualities AT ALL. Screw you for making it and screw Kongregate for not having the backbone to refuse to host it.
My advice to gamers: Do NOT think you absolutely must dodge the obstacles that just get bumped out of the way and slow you down. The easiest way to get killed is to let your PC run so fast that you can't see what's coming. Whenever you think you can afford to reset your running start, hit the next one so you can do so.
Holy crap this game is intense. I wish I could rearrange my badges manually so I could put that Death Star badge right at the top. I can't express for words how bloody awesome I felt when I finally saw my score go over 150,000 -- that was the proudest moment of my life (on Kongregate).
Don't you just love games like this where bully newcomers is not only allowed, but practically ENCOURAGED? Screw you Snail games. You've either underestimated the full extent at which humanity can be petty, stupid and hateful, or you've outright embraced it. Either way, you suck.
This game started off a royal pain in the ass because it expects you to already have a firm grasp on the gameplay mechanics even though it's "with a twist." Unfortunately, once you get a grasp on what you are supposed to do, the game is only mildly entertaining. The very last level was, above anything else, repetitive. I actually nodded off with my finger holding down the mouse button and only snapped back awake once the enemies were not so numerous that they made the entire game lag. Not bad overall, but not something I'd recommend to any of my friends either. 2/5.
Would it kill you a-holes to start posting the maintenance notices BEFORE you actually go down for maintenance?!! Really, just how small of a shyte DO you give about the players? And what makes you think they are liable to shell out cash for in-game items if THAT is how little you think of them?
The controls are utter crap. No matter what I did, the buzz bots didn't listen. Don't just pull something out of your ass and call it a game -- play it a few times and make sure it works first.
This game would be great if it weren't for two things: How quickly the game throws tough bugs at you, and how it seriously only takes one move to destroy your entire web and leave you screwed over completely. I'm honestly not convinced you even played this piece of crap for yourself because of that.
Rate up if you think this game needs a maximum score indicator so people don't wind up replaying levels they aced when they try to go back and get a thousand points.
My only gripe with this game was that it would sometimes put both gaps at the far end of the screen, which can qualify as an auto-kill on account of how little time it gives you to find a gap. That's a rare and otherwise minor gripe though. Beyond that, it was a pretty fun time waster. 4/5.
Yet another game that might have sounded cool on paper but sucks big time in execution. The hardest part of this game was the fact that it sends waves at you as if there were four players, when in reality it's one guy with four guns who can only fire them one at a time. This is ill-conceived to the core. 1/5.
There are fifty bloody levels to this game. The game's smart enough to remember the "best level so far," so would it have killed you to have let us continue from there later (or if we can, to make it a little more clear how to do so)? This would have been a cool game if it didn't have "lazy bastard" written all over it like that.
Controls suck. I don't get what your fetish is for controls that require use of the mouse AND keypad, but I've played a ton of your crap games with them and NOT ONCE HAVE THEY WORKED!!! I can't even get off the bloody home planet with this crap.