This game is terrible, and all for juvenile reasons that you honestly should have been able to pick up on your first trial run. The camera controls are crap, nay, NONEXISTENT, the motion controls make no sense, the gravity rules are schizophrenic, there's no point in assigning more than one CPU team since they ALWAYS double-team you, the power-ups are cheap and always conveniently land on CPU's occupied plants (and speaking of which, there's no way to move between planets), etc., etc. = UTTER CRAPTACULAR GAME!!!
Moderately amusing, at least until the levels began to borderline on absolute sadism. Some of those levels would be difficult even WITHOUT the awkwardness of trying to control two players at once.
No symptoms, no visibility, even the added bonus decrease to visibility by selecting PARASITE. . . And Madagascar STILL quarantined itself completely within a month of gameplay. FECK THIS GAME!!!
"Very physics heavy" he says. Yeah, it's also brutally unforgiving. I figured out that damn "a gentle push" puzzle in two seconds, but spent ten freakin' minutes trying to clear the wall anyway since you were so damn stingy with the beginning bile. I'm honestly not even convinced this game is playable beyond what you HILARIOUSLY refer to as the "tutorial" chapter. Whether you're a an extreme expectant or a sadist, you should go screw yourself either way.
Apart from the fact that my left hand is now permanently frozen into a claw from working my touchpad on this game, this was probably one of the most fun shooters I've ever played. The only problems with it are those that are true of all games that utilize the mouse for control -- hand pain, offscreen lack of control and the like. 4/5.
Simple in its execution, a bit of a pain in the ass how the cakes only stack if the bottom and top pieces line up (I keep losing by failing to that "line them up like tetris blocks" mentality), but otherwise a pretty fun, funny and entertaining time-waster. And the king's voice won me over. 3/5.
That last badge needs to be listed as impossible. You actually had the audacity to create an enemy who hits for 99999 ALL THE TIME?!! WHAT IS WRONG WITH YOU?!!!
Could you possibly have made the print any smaller, the tutorial any more vague, the gameplay any slower or the combat system any more nonsensical? I've seen better online card games on FurAffinity. Seriously, why the hell is this in a "Best of" list? Was that just a really crappy year overall?
As others have said, this game fails miserably because you made the world governments a bunch of bloody germophobes that shut everything down, even if the virus is virtually invisible due to its complete lack of symptoms. What a crock of shyte!
Note to all future players: Difficulty is determined by how many territories you have taken, not by your level. In other words, to avoid getting raped, play defensively for as long as you can. Yeah, it blows, I know, but don't blame me: blame the prick that made it that way.
Moral of the story behind EW3: Never let the PC set its own difficulty curve. The first TWO battles are moderately challenging, but after that, it goes into hucking fidiculous, giving itself HUGE bonuses and large units that it is inexplicably capable of producing two or three of at a time, all before you even have your third monster card, WHICH YOU WILL NOT BE ABLE TO SELECT!!! What kind of sick prick are you?!
No offense, but this game has "miserable piece of Euro-trash with an atlas" written all over it. The map is tiny as hell, and yet you expect us to pick cities and countries that are tiny as hell off of it? This game is either a shallow stab at Americans, or an even more shallow attempt at faking mental supremacy by prioritizing his useless trivia. Either way, you suck as a human being.
It's not really impossible. It's just that there's only really one real way to fight him, and it gets really dull and repetitive after a while. Still, this is obviously an inside-joke game, so I wasn't expecting this to be anything more than 2/5 game in the first place.
This game's controls couldn't possibly be any more crappy! Do you know how many times I died because the fecking thing DIDN'T READ MY "CHANGE WEAPON" command?!! Screw you! What in God's name compelled you to make FOUR games like this?! This is shyte! This is utter, utter SHYTE!!!
To be honest, I had more fun just shooting the turkey straight up than I did playing the game. Couldn't you have used ANYTHING besides clicking the mouse to make him flap his wings? That got really aggravating really fast.
This game could have been crazy-fun, if it weren't for two blatantly obvious problems. First, the controls are crap. Throwing is ridiculously unreliable -- even if you're just trying to spike something straight down, it often goes flying off to the far left or right instead. The other part, as others have mentioned, is the sudden surge in difficulty. The nest is on the far right of the screen, but for some reason at Lv. 8, the CPU gains the ability to snipe from the left AND spawn enemies on the right. That just isn't right.
No offense, but while I do appreciate those "deeper meaning" games, it's only the ones that actually HAVE a deeper meaning that I can appreciate. This one felt very ham-fisted anvilicious in its message, which made it feel less like a deeper meaning game and more like a cheap quota filler disguised as one.