Kind of repetitive and boring, as well as awkward in its execution. It's not terrible, but I can't help but feel like this game was just made with leftover graphics from the last title (even ended with a silly song no less).
The controls for this game are so awful that even "practice mode" is a major pain in the ass. No pun intended when I ask: What the hell is wrong with you?!!
The combat system is utter crap. It makes no sense; it's deceptively simple in concept, and yet has nonsensical structure that allows the CPU to win by exploiting your stupidity and win by forcing the timer to run out. Unless your goal was to make a game that pisses off everyone who plays it, you failed miserably with this one.
The work game is shyte, and the fighting game is TOTAL FECKING SHYTE!!! If you have any sense of decency whatsoever, you'll either fix this fecking game or nuke it altogether.
Wow. Two different kinds of controls and BOTH OF THEM suck. It takes talent to screw up that much. Whoever programmed Line Game must have been snorting lines at the time.
Does anyone know what song is played during this game? I'm not curious because I think it's decent at all; I'm curious because there's no timer on this game, but maybe if I can find the song in a Youtube AMV and see how long it is, I can keep track of how long I've been playing based on how many times the track has looped.
Not since Bebe's Kids have I seen a game that inexplicably managed to be incredibly boring AND punishingly difficult. It's no wonder this game has one of the least acquired easy badges on the website -- it's a total piece-o-shyte.
Piece. Of. Crap. The sling behaves like its made out of tape; even if you pull it all the way to the far end of the screen, the ball still just goes straight down. This was a miserable excuse for a game, an insult to Kongregate, and a disservice to Armor Games (and considering all the other crap A.G. has produced, that's quite telling). You should be ashamed of yourself for considering this a finished product, and Kongregate should be ashamed of themselves for giving this thing badges as if it were actually worth anything.
Well no wonder this game has one of the least acquired badges AND such a low score. It's a piece of shyte. The gameplay is boring, the power-ups are useless, the controls are crap, the boss fights are nonsensical, and it can declare a game over in a bloody heart beat. Get this game the hell off of Kongregate you miserable prick!
Stupid graphics, annoyingly useless game guide, that bloody "move with the directionals, aim and shoot with the mouse" set up that NOBODY LIKES, and enemies that take up 2/3 the screen? Yeah, that's a 1/5 alright.
I fell in love with this game. . . Until I saw the sales pitch at the end. While I perfectly understand the need to make a living off of your hard work, there are few things in this world that I resent more than bait-and-switch tactics. Which is basically what you just did: You promised a free game, but that free game is just a hallow shell of the real thing, which you are now offering to sell us. I've lost track of how many games I've stopped playing because they were advertised as free but needed some kind of fee payed for them to actually be playable. I frankly wish you had not tried to dupe us with this demo and just jumped straight to the sales pitch immediately.
On adventure mode, I had a lot of fun. It was challenging, but not in an "artificial difficulty" kind of way. Infinite mode, on the other hand, is total crap. The levels in that one appear to be completely randomly assembled on the fly, which, if true, means that a level may not even be playable. Note to all players: If you're having trouble with the 90+ badge: just quit to the main menu and try again: It'll be a whole new level the next time you try.