They clearly anticipated we would just look up the older versions of this game in order to buzz right through it and took out many of the old elements and/or combinations used to create them. Fortunately, enough still remain in order to acquire the Medium badge. Consult the Doodle God wiki and make sure these money-grubbing schmucks don't make a dime off of this crap.
Sorry, but I found the puzzles insulting (except for the last one, which was only tough because it nitpicked about exactly where you activated the jump), the gameplay overly simplistic, and the load times unforgivable for such short levels. Only thing positive I can say is that it's cute.
This must be where the scumbags who made Final Fantasy: All The Bravest and Dungeon Keeper Mobile fled from the mobs to. It is a shallow copy of an old game seemingly created for no purpose except to try and milk gullible rubes for their money. I wish I could give you a 0/5.
Couple of more suggestions: #1: Let us organize our inventory, sworn swords etc. Even if it's only something similar to the "sort by" feature in the recruitment phase and not a full-blown click-and-drag system, that would still be better than nothing. #2: Let us rename our sworn swords. Yes, we'll start seeing henchman with stupid and/or obscene names, but so what? We're already seeing other players with those.
90% of the trouble I had with the glass puzzle was not figuring it out. It was trying to fill it and ending up tapping it and vice versa. Like all Cube Escape puzzles, this one relies on understanding the creator's warped logic, only this one has the benefit of being broken too. The only reason these games are being rated well is because people hope to get an easier Best of 2015 award by bumping these must-have-tutorial games to the top of it.
No, this game was not worth the wait. This was a lousy overhead shooter that, in spite of its insultingly simple graphics, took a horrendous amount of time to load and crashed before it even made it to Level 3.
Like so many "game publishers" before it, Armor Games clearly hopes to distract away from the fact that its name is becoming synonymous with shyte by injecting humor into its games. And once again, that "humor" is 50% pop culture references, and 50% directly pointing out how their games are shyte. Sorry Armor Games, you still suck the big one.
Half of the "difficulty" in this piece of crap comes from the game randomly throwing new elements at you in levels that can be lost in the time it takes you to read the instructions and survey the level layout. It is the cheapest form of "difficulty" possible. Also, this game controls like crap no matter what kind of character you are in control of. I wish I could give this game a 0/5.
For a game where the goal is to "become the God of your own reality," I wasn't expecting it to be 100% being dragged by the nose to an impossible-not-to-get conclusion.
Let's go down my to-do list for today. #1: Sell all of my non-permanent assets? Check. #2: Donate all of my silver to my alliance? Check. #3: Choose to reincarnate? Check. #4: Fling a hundred obscenities at Disruptor Beam after it reloads my old game with the option to reincarnate no longer available? Check. What the crap Disruptor Beam?!
I was really enjoying this game. . . Until I got to the levels that involved timing. Granted, none of them were particularly difficult, but still, a good puzzle game should never resort on anything BESIDES puzzle-solving. Promise me, if nothing else, that if there is a Hook 2, it will not involve physics.
I did a little experiment where I tried the same level the exact same way, clicking in the exact same place while I hit the R button instead to reset it. And sure enough, despite doing the exact same thing over and over again, I kept getting wildly different results. That's not something that should happen in a puzzle game. It eliminates the very purpose of a PUZZLE game and dumbs it down to trial and error.
Scaled back features, recycled stages, a trollerific helicopter, one-lane roads with barriers that can't be leaped across (which are guaranteed death when paired with the helicopter), redundant controls, etc., etc. This game is utter crap the likes of which even the ridiculousness of the concept cannot save. Which, given that it is basically just Freeway Fury 2 with a new title, is inexcusable to the fullest. I wish I could give you a 0/5 for this.
Movement is too slippery, weapons are too clunky, targeting is broken, and that whole "move with the keyboard, fight with the mouse" control scheme still sucks as much as the first time you tried to use it. 1/5 for no effort what-so-friggin-ever.
There's a reason you only need to complete the first level to get all of the badges: Because even the notoriously oblivious Kongregate devs could see this as a blatant moneywhoring game. The fact that you need to pay huge sums of points to unlock all of the other levels (but you can conveniently buy all the points you need) really says it all. To Hell with this piece of crap.
Your #1 enemy in this game is the Con Artist Games developers and their utter B.S. coding practices that blatantly demand you piss away money on this game to make it even remotely tolerable. Enemy #2 is the lag, which affects everything in the game except for Enemy #3: the ridiculous mission timers that cut your missions short and impose severe injuries on your survivors if you fail to reach an exit (which you never will because of the lag) before they expire. This game is an absolute festering turd the likes of which should never have been allowed to take up cyberspace. If Kongregate had any sense at all, they would have refused to host it and instead told CAG to put it on a 3x5 and shove it in the same places they are clearly keeping their heads.