Also, cool little moral about coming to understand differences and not just accept them, but celebrate them and realize that not everything that makes a person different makes them wrong. And cool little moral about how the love of pancakes transcends even death.
Jiga echoed my thoughts a bit...what the hell are building sized monsters doing doing freaking flips and breakdancing and crap? They're supposed to be huge hulking behemoths tearing cities apart, not skinny little white kids trying to emulate hip hop music videos.
I'm confused as to what the point of the BS with guns deteriorating and reducing accuracy is about, and/or why we have to leave a server to repair them. They deteriorate pretty fast, and it's a guaranteed way to force someone to take a break, and it's not like you can just hop back on the server you were on, so people are more likely to just quit...unless of course the creators were just interested in money grabs and decided to put something that made no sense in there to piss people off in the hopes that they'd proceed to give them money to remove the inconvenience rather than just stop playing. I really don't understand, why is it that it's so rare for a game to have premium content, but not try to find some irritating way to ransom us for the ability to actually play? For some reason the moment real money comes into the equation the creators go full out greed mode and sacrifice as much as they can get away with in the interest of profit. There's no moderation.
Wow, I never realized you could just kinda save and go back to re-adjust things if something wound up not working out. That pretty much took me straight from failing seriously hard miserably to not just completing it, but straight owning it. I was about to win in 3 different ways, but I really freaking hated those last judgement guys, so I decided they'd be the ones to go.
We really need some better explanations here...What does upgrading job classrooms do? Does it increase overall stat increases from leveling up, or does it only affect students when they actually walk in there to train? The same thing for mentors, what's their actual effect? Does upgrading actual classrooms have any effect aside from increasing total students allowed? When I'm assigning a mentor, does their effectiveness depend on what job/stats they had, or just level? Do farmhouses and canteens increase overall gold gained, or does it only provide gold while not out on a quest? Do lounges affect overall stat/income, or, once again, does it only affect students who physically walk in there? Does gear affect errand success rate? I've had level 30 students with good gear who still couldn't complete a good number of quests, so obviously there's a lot more to it than just leveling up, but I'm just sort of flailing hoping things work out because the help we're provided is cursory, at best.
Is...is the healer we save Jesus? Cause I feel like it would earn me a lot of cosmic brownie points if I saved jesus. I think he'd appreciate that judging by his prior experiences with mortal life.
Ok, I lied: getting the impossible badge is mostly about luck. You're supposed to get up enough speed while going horizontally to vertically launch to mars, then launch yourself at ~45 degrees, then do real short star slides followed by quickly jumping off, which sends you sailing way high. Problem is that whether or not there are actually any stars in your way to slide on is totally up to chance, but ofc that's the only possible way to do it. You'll make it to jupiter, MAYBE saturn without exploiting the weird way jumping off star slides works. So basically you're stuck playing over and over and over again, spending ~ a minute and a half getting up to speed, jumping, and hoping you'll run into stars at exactly the right spots (which there's absolutely no way to predict), then doing it all over and over and over again until you run into stars in the exact right configuration or, more likely, get pissed off and quit.
Man, getting the impossible badge is mostly about pure reaction time...by the time you get to mars you pretty much have a fraction of a second to turn once you hit the ocean. Get up to jupiter and you have a fraction of a fraction (which would still be just a fraction, but w/e). There's gotta be some trick I'm not understanding, because I can't imagine anyone being able to react fast enough by the time they got to any appreciable height...
I disagree that GP should be given when you level up, as giving items when one levels up is kinda silly. Eventually you'll get to a point where you never get em', and it's not like you can go back in time and un-spend your GP if you don't spend it well. Imo instead one should get GP for fulfilling contracts. Right now all we get are dumb CP, and idk about anyone else, but I already get more than enough CP from just playing (there isn't that much to spend it on besides guns, and it's not like I care about having every gun available. I only need maybe 2 or 3 total). There really isn't much motivation to want to complete contracts, and regular players should have access to at least a small-ish amount of GP, so there ya go, two birds with one stone. Also, for all you poor confused souls, hit F10 to return to the menu, then while there hit "exit match" on the menu options to exit. It kinda doesn't cover that very well, you have to go into settings and look at controls to figure it out.
I think there's something wrong with the easy badge. Aren't those little stars at the side of the screen contracts? Cause if so, I've already completed 2/3 of them and the badge still isn't rewarding...
Man, I can't believe anyone could possibly be daft enough to leave something like the fact that essentially every ranged unit walks forward every time they attack in the game. I mean, that along with all the other buggy things about this game all come together to make what should be fun into a completely frustrating experience that makes me just want to rage quit. Actually, no, what happens is that I just farm lower levels by starting the level and leaving so I can upgrade my units and muscle through opponents, being as 70% of the time they don't respond to my commands anyways and do the most strategically disadvantageous things possible, so strategy is almost impossible to implement. I mean, the enemies' ranged units don't do stupid shit, why do ours? I guess there's no point on commenting on it now, but I guess my point is that I wish games like this didn't have badges.
Alright, so it's been, like, a month now that this thing has been broken. I realize "shortly" is a relative term, but normally, in my case, I'd say shortly for something like this would be like, oh, maybe a week. I want my badges damn it. Don't stand between me and my badges.
K, bro, I think maybe the binary powers shit is maybe just a tad bit complex here. I mean, it already took me a little while to even grasp what the f*** you were talking about (I finally realized each number is to the power of the last number's power, or however one says that), then on top of it I'm expected to create a god damned mechanism to sort these numbers I'm already having a degree of trouble producing. You shouldn't have to do relatively complex math in order to play a game that ostensibly has nothing to do with math...
Alright, and yet another thing...learn how to speak at least a little english, bro. I understand english not being one's first language, but if you're going to make games you need to know at least get a basic f***ing point across. I mean, I never realized you could slow time until the 41st level, because the attempt at explaining such on level 5 sounds like a retard wrote it. It has an arrow pointing at the line up top that says "time is shown on the scale" followed by the gem of engrish "click mouse button to start reduction of the circle"...in what universe is that even close to "click to slow time"? For all I could tell I thought that meant that the overall level time was shown up top and you had to click to start the level. Only once I realized the top bar never decreased (and I sure wasn't going THAT quickly) and tried giving the mouse a click did I figure it out.
oh, and ya made it way too hard to simply go straight. When we're moving through a level we're kinda looking at our little character guy, not staring at our mouse to make sure we can land it straight smack in the tiny little sliver in the middle of the screen. The far edges of the screen don't even make you turn any quicker, why the heck wouldn't you have widened up the middle and just moved everything outwards so we aren't constantly making accidental turns? Or idk, maybe it's just me.
Gah, why the hell did this game have to get badges? I get that the graphics make it LOOK like it should be a good game even though it's really mediocre at very best, although that has applied to every single game firebeast has ever touched imo. Of course all this does is (incoming potentially offensive remark) further the stereotype in my mind game makers who speak poor english being airheaded and 100% incapable of even the most basic of critical thought, as 98% of the time the flaws are so glaringly obvious it's difficult to comprehend how anyone could let them go. Fortunately the top 5 comments have done a fairly good job of summing up a number of the frustrating things about this game...but ultimately, at it's core, it's just not a good concept. The entire thing is built largely on grinding and luck to win. Hell, I personally find this fairly dull to begin with without being forced to keep replaying levels I didn't like the first time through...
Wow, way to go way, way overboard with the difficulty of a game. I consider myself of at least average skill when it comes to games, so I know when I'm having some level of difficulty beating the very second level that there's a problem...