yeah, pretty reflective of real life; give selflessly and watch as the people around you take you for granted then forget about you to wander off and go be happy elsewhere whenever they feel like it, and continue on as those people are replaced with others who hang around taking your help and acting like you have a unique relationship right up until they bf/gf or just someone they believe is cooler and suddenly that all goes out the window. Then eventually maybe you'll be happy, but A) you'll get the scraps leftover from all the other people who knew well enough to look out for themselves, and B) only after you've wasted the better portion of your life worrying about what the people around you think of you and whether or not you can help them.
We have way too little control. I mean, how the hell is our one freaking vertical shot supposed to change the outcome of a level? Hell, at the very least let us aim. But I'd say one of the places we should be given more control is with powerups. We should be able to either click on certain powerups on the ground to give them priority for our grabbers, or we should be able to click on powerups in our little inventory thing to get rid of them, or, even better, both. Idk, but there seriously just needs to be something different, because right now I feel like this is less a game than an interactive movie. Our single little vertical bullet means almost nothing, 99% of the game is total luck watching bullets fly all over the screen and hoping they hit something. If I enjoyed standing by impotently praying and hoping things beyond my control happened to break my way I'd either go join a casino or a monastery. Well just for the record, I ain't religious and I hate gambling.
I dunno, with these games I've always felt like either the bombs need to have a bigger radius or they need to be less bouncy. Even some of the most simple shots can wind up being frustratingly hard to land.
Just a small issue I figured I'd mention here; unlike most powerups, there is no advantage to pierce stacking, so rather than sticking another pierce up there just taking up space when the player picks up multiple pierces, picking up a new pierce should simply renew the duration of the prior pickup.
I sort of suggested this earlier, but I have to say it again; was your goal to make diane the most annoying bitch humanly possible? If so you nailed it. I've actually looked for the option to mute voices just to not have to listen to the constant obnoxious tirade. Sure, it's just a game, but it doesn't matter what it is, eventually it will start getting on your nerves when every time you so much as slow down you have some woman's voice coming on acting like you're a retard. And of course it probably detracts from the realism, because in real life no even slighly self-respecting individual would take longer than 5 minutes to finally snap and violently throw the woman out of the car, particularly seeing as the dude she's constantly badmouthing was supposedly the one who saved her to begin with.
Man, there needs to be a button to command cochetta to give diane a good slap to shut her up for a minute or two. What a harpy. On a more serious note though, while I realize this is a fairly graphics-intensive game, this still really needs to be optimized or something; it really robs a lot of excitement out of the action when I'm regularly running framerates in the single digits, even with the lowest settings.
Ya know, I used to really like this game; it sold things for money, but at the same time it was nothing game breaking. People still competed at roughly the same level even if they spent a lot. Now this has "sold out" so to speak, as so many games with greedy developers ultimately do; now you can buy loot potions and weapons and stupid shit like that. Now whenever I'm sitting around thinking about how few potions I'm getting, I always have in the back of my mind that some little kid with unlimited access to mommy and daddy's credit card and no concept of money is likely getting quite a bit more simply due to their willingness to pay. There's nothing that more quickly drains my respect for a developer/game than when said developer acts like a cash junkie that will twist and contort the game in any way they can if they believe it will somehow make them more money.
Yo, ford, did ya make sure the email didn't wind up in your spam folder? Because originally I thought mine wasn't working either, but I found it in my spam folder.
Well, you can tell that this is clearly a fictitious game, because in real life I think there are a hell of a lot of guys who would date the heck out of a girl who promised explosions during a date. I know I most definitely would. That would be the kind of lass you'd marry right there.
What the heck, this game seems to have no damned rhyme or reason to it. Damage varies immensely, I've already had times that I've attacked, it told me I critted or something, and no damage came up, and most importantly why the hell does one team just randomly out of the blue get to go twice rather than once? Why does this game have badges? It's so erratic, that removes, like, 99% of the strategy from it.
I get the potato sack and think to myself "Hey, I'll bet this is supposed to be used on that cold dude. I'm not sure what that will do though, there's no way he'll wind up giving me vanilla beans or something totally random and nonsensical like that...". I was wrong
Yeah, having us die when we hit the up button was maybe ever so mildly clever the first time it happened. Making a pain in the ass instant death button bound to the key right above where you're busy playing because of a joke that was pretty dumb the first time around is pretty idiotic, and there seems to be no point to having us die when we have too much gas vs. just having our bar max out...but then again this is clearly talking about decisions made by a dev who has no problem making a game about someone who flies around by farting and having a backing track that consists of a person saying "yeah yeah, firefarta" over and over again, so I'll hazard a guess that this may not be an individual with terribly strong critical thinking skills...
The broken walkthrough probably won't do this game any favors (I feel sorta like I might be dumber than I realize sometimes, cause I'm barely into the game and I'm already not really sure what to do. At least I knew pi though...). The game's site itself seems to be defunct on the other hand, so I doubt the creators are going to care all too much...
Hey, or even better idea; rather than telling us to write down the f*cking shortcut keys, how about you do something crazy like just make it easy to bring them up if someone needs to rather than hiding them out in the main menu in your pitifully insufficient tutorial that rambles on about a bunch of shit that won't mean anything to a person who hasn't played yet anyways?
Another thing thing game? I didn't realize they were even making anymore of these. Oh well, I won't complain; the world wouldn't feel complete without the thing thing series.
K, I'm clearly missing something, because I see literally no point whatsoever to this game. It's mind numbingly boring and appears to have no goal. Seeing as we have some pretty darn limited options as to what we can create, no control over the civilizations that get created, and it starts lagging pretty hardcore fairly quickly it's not even like it could be artsy or whatever. I seriously have no idea what this is supposed to be, unless the point is honestly just supposed to click around making land and watching people slowly populate it, which would be about as interesting as watching paint dry. That's not even hyperbole, it would be fairly similar to watching paint dry actually.