At first I found terraforming to be really slow, but after a little bit you get used to it and figure out how it works and it gets speedier. On the other hand it would be nice to have a little more explanation in some instances. Like with the skills there were many times I had no idea what a skill was supposed to do and had to try it in order to figure it out, and with ones like whirlpool I darn near accidentally destroyed my own base trying to figure it out. Also, I'm kind of confused with hero totems. Whenever I try to release one it says 'you need a leader'...I thought I was the leader. That's what they call me after every level. What leader are you talking about? Granted, I never really *need* to use a skill other than terraforming to win, as the enemy appears rather unskilled at using it and thus expands terribly slow, but still.
I rather like it, especially how the colors change to show you what wep you're using. At first I was about to comment on how it would be nice if we knew without firing what we were using, but then I noticed. This will go towards forgiving you guys for pearl harbor...I'm sorry, I had to say it. I'll just be quiet now.
I like the game, but on top of the already commonly mentioned balance issues the levels feel really, really long. I don't know if maybe for some reason they just feel longer than they are, but seriously, each one feels like it takes, like, 20 minutes to finish. I'm there for what feels like forever then see a break in the waves and say to myself "Ok, this definitely has to be it. There's no way..." and next thing you know more enemies are showing up and it just keeps going...
I've gotten more joy from naming the city "My penis" than I many times get from an entire other game. "Welcome to my penis...or what used to be my penis"
I finally lost it. I spelled 'F. U' on a pizza in olives, threw as much random crap on it as possible, left it in the oven until it was as burnt as possible while sitting in the waiting rooms staring at the line of customers waiting to see if any dared to leave, then chopped the pizza to pieces and served that shit...I guess this is what papa louie gets for just leaving without warning and letting his shop in the care of a sole random employee who's mental health has never been examined...
Oh right, and when I hear 'Really sketchy physics engine. 1/5' all I really hear is 'I'm far too sad and incapable to be able to play even a simple game and am unable to handle anything that does not guarantee I will win no matter what, except I'm ashamed to admit that I'm a failure so I will throw a childish temper tantrum in the best way I can by giving the lowest score that I'm able to. After all, on the internet it doesn't matter that I'm a pre-adolescent with a sense of entitlement who hates anything that doesn't pretend I'm amazing, so I should take advantage of that by acting like as much of a spoiled brat as possible.' At least I'm guessing that's the case if you're giving a game a 1/5 while providing less than a sentence of constructive criticism.
Quite an interesting take on the normally pretty plain and unchanging genre of physics games. Being able to throw stuff around is always fun. I do have to question how smart it is to be feeding a hamster candy, but I guess I've never tried it so who knows...
I feel like I'm in a cheesy martial arts movie when I play this game. Ordinarily I'm just a normal guy who can jump, but as soon as an enemy appears I'm capable of flying all over the place and kicking ass without ever touching the ground. It's kind of awesome. On another note I have to say that everything seems a bit easy. If every mode was shifted down so it was the one below it, like insane would be hard, hard = normal, etc, I think that would make more sense. I mean, I'm sort of inebriated and I still managed to only die twice on insane mode, and I remember when I first ran through normal I never even came close to dying even once. I have to agree with weirdguy though; I'll bet that anyone who played this and liked it then went and checked out dragon age: legends hoping for a game similarly as entertaining would probably be sorely disappointed.
I was thinking about something; it's kind of weird that ground towers all have a tiny range and a slow area attack, and all the air towers have a long range and a rapid attack, and seemingly towers that hit both are mid ranged with moderate ROF. Doesn't that sort of not make sense? Shouldn't both air and ground have one short range/area attack, one long range/rapid? Especially in the case of ground towers it ends up that I see a set of fast snake thingers coming and I mostly end up having to just rely on spear and boomerang towers because the slower ground towers only end up getting one shot in. Plus the majority of enemies are ground enemies and yet it's really difficult to effectively place a ground tower when it's got such a tiny little radius. Imo it takes away from possible stategy when no matter what you're basically forced to choose between 2 almost identically-functioning towers for any given enemy.
I love the game, but one thing; certain cards/card combos basically guarantee a win, as in the opponent can seriously do basically nothing. One ex. would be as a dominator using the ancient horror (any enemy creature with a summon cost lower than your current control is completely unable to attack, 22hp 5atk) and sitting on control en. Eventually nothing whatsoever can attack. Well, obviously use some sort of spell...not if you also summon an astral guard/periodically weaken to drain en. By then none of their summons can attack and they're completely out of energy with no ability to get any. The same goes for maintaining >10 (11?) fire then summon a phoenix; as far as I've been able to tell they're completely unable to die no matter what. Throw an astral G. in there and it's the same deal. Those are the kinds of situations I'm talking about. You can consciously attempt not to do such stuff, but it'll always be in the back of your mind...
Many people express many opinion about the balancing of the card. Before card distribution was random and based on a algorithm, But on the demand of many people card customization took place. Now many feel that some cards are over powered. But as per auto distribution the set contains a true balance.
I love penguins to begin with (of course I'm sure that's difficult to tell...), so I don't know if I can describe the kind of joy these games bring to me. I could imagine nothing that I'd rather do than help a penguin finally fulfill his dream to fly, and since last time I tried strapping hang gliders and rockets to one in real life I got attacked by a joint group of peta/greenspeace members I suppose this is the closest I'll ever get to doing so.
Well, finished the game for the second time...still no badge. Again. Ran into plenty of glitches. Again. Was frustrated by glaring gameplay issues that could be very quickly/easily fixed. Again. Rarely does a badge not work at all. Most devs make sure of that. There's only one other badge I can think of that doesn't, and that's the one for sola rola...I guess that makes this the 2nd on all of kong. So to this game's dev I send out congratulations on being an outstanding failure/lazy hack. Even if you can't finish what you started and possibly generally suck at life, at least you're special. May you die in a gutter with a bottle of whiskey in your hand and nothing to your name but shame and your parents' disappointment. Hey, at least I think this dev is the #1 failure; the other game/badge actually worked at one point. It's just that the game itself eventually broke after a while.
Oh, and I thought of something...these people are friends with a dog? I mean, even if this was the smartest little furry bastard on the planet, what about aging? The dog will be a senior citizen by the time the kids are seniors in HS. He won't live past their college graduation. Do they realize there's no possible happy ending? Do they all know that bark's time is limited but are afraid to confront the issue? Doesn't bark own belongings? what happens when he dies? Does he have a little doggy will he filled out? How did bark get belongings to begin with? Does he just collect random junk? Does he moonlight as a seeing eye dog or w/e to pay the bills? How does he fill out paperwork without opposable thumbs? Is he doggy-married? Are there little barks? If even gays can't get married in places, how could dogs? Is there joint doggy ownership? Doggy divorces? So many questions. I long to know the secrets of this enigma known as 'bark'!
I liked it. It wasn't amazingly entertaining in my case, but that's probably just because I'm usually not a huge fan of these types of games; I can say though that out of any game of this genre that I've ever seen this is probably one of the best. Now, I guess I don't understand why touching exposed wires together requires special expertise or why these people are risking life and limb to collect random worthless odds and ends rather than just getting everyone together and leaving (or maybe why the dog didn't just refrain from going in to start with, but I'm also a lazy unscrupulous asshole), but it's a game about ladybug monsters and ghosts named 'sir real' (that's so cheesy I'm surprised a rapper never took it as his), so hey, w/e. Speaking of lady bug monsters though, I rather loved the little fellows; I'm glad one followed the group back. I'd keep it as a pet. I know they like to ram things, but goats and sheep already do that and people find a way.
Perhaps that's the case. I'm certainly no expert, and part of the issue could also be that ATM I'm still experimenting with weapons which results in having a few I use all the time, and a few I use rarely that need replacing. Plus I'm very much in the habit of hitting the 'R' key whenever I'm not in a fight as in most shooters that's optimal. On the other hand I wanted to mention something else that I definitely don't have control of; speaking of the AI and mines, it would nice if at the very least our AI teammates attempted to avoid mines to a degree, because as far as I've been able to discern they just kind of run into them like they aren't there. Mines are a pain to begin with, and alien missions are already tough, so having my teammates running around killing themselves off like lemmings isn't helpful. If only there was a key for 'tell your comrades that they suck and should go home then preferably look for a different job when they get there'...
A couple issues aside from the braindead teammates. First off, and most importantly, why in the name of god do you lose any ammo was in the clip whenever you reload? I realize that's more realistic, but if you're going for realism, well, that ship sailed a long, long time ago here. That then creates a big dilemma; do I reload and waste ammo, or do I gamble on having enough to get the job done and risk having to reload mid fight? Another issue is when you run out of ammo; you're won't let us switch to a wep that's out of ammo, so why not give us the option of having it auto-switch off of one? When you're in the heat of a fight just making a clicking noise and not firing isn't adequate warning that you're out of ammo, especially when there's all sorts of noises going on and I'm busy closely watching my enemy in order to, ya know, aim and stuff. Usually it's too late by the time I think 'why isn't he dead right now?'. Oh, and screw mines.
Well, I was about to load this up and see what it's all about. I decided to read the comments first though. Now, instead, I'm about to rate this a 1/5 then leave. Originally I thought maybe it was unfair of me to just rate a game without actually playing it for a length of time, but then I realized that there's no possible way for a game that hands out wins for money to be worth any more than that, since to me that's not even an actual game. That's just a cash grab where you dance around screaming 'you won!' and throwing confetti at the highest bidder. Now, if some little fat kid walked up to me and said "I'll pay you 10 bucks to intentionally lose in a footrace against me" I'd probably be happy to, but I'm not the one getting anything here. By playing this game all I'm doing is fueling said fat kids' delusions regarding the fact that they aren't complete failures at everything in life by providing a human target.
Many people express many opinion about the balancing of the card. Before card distribution was random and based on a algorithm, But on the demand of many people card customization took place. Now many feel that some cards are over powered. But as per auto distribution the set contains a true balance.