Alright, I used to believe that the game was freezing on me, as I would be sitting there in survival mode between waves for up to a minute with literally nothing happening...then at one point I got distracted and started reading something, and after an extraordinarily long time I noticed a movement on the screen and realized that the game hadn't frozen; it was just that there was a ridiculous, insane amount of time in between waves...needless to say, that's probably not a good thing when waves take so long to come that you have time to read the large part of a magazine article before the next one comes..
I liked it...but twice in about 10 minutes the game froze on me, once at the very end of a level which forced me to restart, and once during survival which was way more annoying since then I needed to completely restart. It kinda defeats the purpose of having a survival mode/score board since there's no guarantee that we/people may have been on there but froze after getting a huge score in survival. Survival is already supposed to be a challenge to get as far as you can to begin with, so adding in errors that kill you on top of it really just kills it.
Is the scorcher meant to be unable to be leveled up to maximum? Cause the amount required to fully level it up is 1500, and my current max IR is 1200, and that's the highest it'll go.
Ok, now I've finished, and I can only say...did you have anyone actually, like, play through this before you released it? Cause I feel like any human being who tried to play this would say "Hey, you realize you're really shooting yourself in the foot by making these flips come up every three seconds and have them being constantly pulled in by the bonus magnet, right? Cause it's really, really frustrating." I can say my personal hate meter was filling up every time I killed a mass of enemies and tried to collect the coins, then finally just gave up on even trying to dodge the flips after getting hit 7-8 times in a row. They aren't that bad in and of themselves, but having them be attracted to you by the magnet is a really terribad idea that just makes people get really annoyed. Also, it was kind of overly easy, as I think I lost, like, 3 hearts the whole game.
Only thing though with the flip that I really, really found flawed: why the hell would you make the bonus magnet attract the flip debuff thing? It's supposed to be a BONUS magnet. Bonuses are things that are positive. The flipper is NOT a BONUS. Therefore, the BONUS magnet shouldn't attract it.
Man, people really be hatin' on that flipping debuff thinger. I thought it was annoying, but not quite that bad...I mean, the controls are just reversed. But also, the hallucinogenic cactus pretty much fights as well as you'd expect a hallucinogenic cactus too; not very well at all.
For those having trouble with the hard push one...this doesn't make it a ton better, but see if you can try to time it so that the word jumps up on top of what you're typing at the very end. If you hit it right the removeme will be unbalanced and fall off to the right. That was the only thing I did that successfully finished the level.
I was having all sorts of trouble with level 12. I'm like "if it isn't supposed to be "baloon" then what is it supposed to be?...then I realized I was spelling balloon wrong...
Oh, and am I mistaken here, or does replaying levels on a different mode not give upgrade points? If I am wrong then disregard what I'm saying, but if you do, in fact, not gain anything from replaying levels in different modes, then I really have to ask; what's the point? I mean, I can see that this game has a lot in common with the gemcraft games (I'm pretty sure they're the ones this looks a lot like), but the whole point of extra modes for levels in that game was to gain more points for upgrades...
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Oh god, the person who made this they...they must truly understand me. Somehow they just knew how very badly that fat lady made me want to brutalize her in in the worst way possible, and they let me do it over and over and over again!
Man, I thought it would be obvious that leveling should provide some sort of advantage...I mean, progression is what keeps most games fun. Taking a mechanic that's sitting there, begging to be used for real progression and instead taking it and using it for points or w/e it's for (I honestly have yet to even figure out the honest to goodness advantage that leveling up provides. I know it's supposed to be points, but I couldn't have figured that out if I wasn't told) is borderline criminal! Maybe not that bad, but you get my point.
Emm...just for the record, there seems to be an issue with hitting the space button before the automatic message thinger comes up when either finishing a level or failing a level. Like, I mean if you're spamming space upon finishing a level, it will automatically move to the next level...but then the message that you've finished the level comes up, and if you hit the "next level" button on that message, it will move you to the level after the level that you just arrived at. Like if you're spamming the space button on level 4 say, it will automatically move to level 5, but then if you hit the next level button on the message that pops up you'll move on to level 6 without finishing level 5. The same thing happens when failing and restarting a level, but at that point you just have to hit restart again on the message that pops up and you just restart a second time.
I always prefer mouse control in bullet hell type games, and honestly, I think this game illustrates exactly why. Don't get me wrong, it's still great, but the fact is that while using keyboard controls, it's almost impossible to properly balance speed vs. precision. Either it's really slow so you can be precise but move like a slug, or really fast so you can actually move and dodge but go flying across the screen after tapping an arrow key. While I suppose that slowing time makes that slightly better, it's still just not as good as just using the mouse imo.
Also, let me make a suggestion...maybe you should learn that there's a fine line between making comments that are funny and clever even if somewhat at the player's expense, and making comments that just outright piss people off. Just bating people is no good.
Like, nobody is going to be thinking "Jesus christ, what's with all these god damn levels in a row with these stupid fast missiles? I get the point, you can shoot missiles real fast. Why do I have to keep doing this?", then, after dying a bunch of times, get a comment like "are you really trying your hardest?" or "getting a little frustrated" and all of a sudden go "hahaha! How funny!". Mostly they're probably just going to, at best, ignore it, and at worst, get pissed and ragequit/rate the game badly. It may just be a computerized comment, but I know that I'm not the only one that gets exponentially more pissed over little things when frustrated.
Man, I was getting ready to start nerdraging on the last missles in original mode...jesus christ, that was crazy as hell. My finger hurts from slammin' that A button.