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Arkandian Revenant

Play Arkandian Revenant

Aug. 29, 2011

Rating: 2

Oh, and that's not to mention that on top of all the other advantages of using magic, enemy magic users have access to the special magic attacks that for some reason cannot miss at all no matter what and do a bunch of damage on top of it. Again, this has been the case in both this and the last game, and it seems kind of ridiculous that every single time one gets in a battle with an enemy they have to pray that it isn't going to be a magic user that's going to be able to pour 30+ damage attacks that can't miss on em, when there's no such thing for enemies that don't use magic. It makes it that no matter how superior one is to an enemy they can still hit and do at least moderate damage, which seems ridiculous to me, on top of the already high damage that magic does. I don't understand why magic is so highly favored in these games.

Arkandian Revenant

Play Arkandian Revenant

Aug. 29, 2011

Rating: 7

I'm also going to throw this out here, on top of my other gazillion posts about stuff that doesn't make sense/is frustrating...I'd like to know why exactly magic has so many various advantages over other forms of combat. In this and the last game I've consistently found mage weapons that deal superior damage (for example, I'm stuck with a bow from an artifact chest that deals 2d6, when I've found many multiple staffs with 3d6 and 2d12 damage) not to mention the fact that mana lore increases your spell abilities for spells that almost any combat type user ends up using, so by increasing one's magic attack ability it also increases one's healing ability or w/e and vise versa. That seems kind of annoying, especially because I find bows to be pretty awesome and want to use them, but being constantly reminded when fighting magic users that magic tends to beat other types of attacks most times made me restart the game and use magic anyways.

Arkandian Revenant

Play Arkandian Revenant

Aug. 28, 2011

Rating: 11

Oh, and I'd love to check the library to figure out the damage system, and more importantly what the heck "ability"s are that are attached to weapons, but said library seems to not exist, so I suppose I'm gonna just wing it and wonder how the hell to use weapon abilities. I guess just add that to the list of other issues here...

Arkandian Revenant

Play Arkandian Revenant

Aug. 28, 2011

Rating: 0

Anyways, long story short, this game is about 1/4 right now as it could be i'd say, and mainly I attribute that to the utter uselessness of money and selling items in the game. It would be a really serious waste to not see it fixed, cause although there isn't a lot new here even if it had the exact same features as the last one just with tweaked places and items it would still have been a pretty good game...but the money thing and by extension the overall difficulty and trouble involved with slowly raising the blacksmithing and other crafting skills with no real reward for creation of lower level items and having to collect rare materials when it's not hard for higher level crafting to fail results in a lot of reduction of enjoyment in playing and raising levels or getting and selling items when it poses no advantage.

Arkandian Revenant

Play Arkandian Revenant

Aug. 28, 2011

Rating: 5

There's quite a few sorta obvious problems here...Mainly, what's the point here of even selling rather than tossing stuff? I can't even describe how much it killed the enjoyment when I realized that at some point gaining money doesn't even count anymore. How much god damn purpose does having shop even serve then? Why would someone decide to trivialize such a fun game aspect as getting money to improve your character like that? Then while you can't buy skill books, there's no fun or advantage to having items you made to raise blacksmithing or such. selling em has no point, so it's just monotonous and wasteful to raise the skill. There's more small stuff, but from what I can see honestly this just looks almost like the exact same game as the last one with more frustrating easily fixable problems than enjoyable new features, which is surprising to me cause that's really very rare for games that come from you [undefined].

Hunter Story

Play Hunter Story

Aug. 27, 2011

Rating: -12

Seriously, as far as having to shoot high for GPs, the fact that some random invisible, non-described criteria based on the completely and utterly useless act of shooting arrows way high up in the air for no real purpose other than higher grading is absolutely, unquestionably ridiculous. There is no utility to shooting that high. There is no advantage to shooting that high. Therefore, why would that be a criteria? As far as I could tell before looking into it the goal of the game was to be accurate and repel enemies, seeing as that's what is counted after every mission...there is no category for "how pointlessly high you shot your arrows". The fact that it's a criteria here is really detrimental I think, especially since it isn't actually defined or described in detail anywhere in the game.

Hunter Story

Play Hunter Story

Aug. 27, 2011

Rating: -10

I'm mildly confused as to what people mean by having to "aim high" to get higher rankings. Does that literally mean that you have to shoot arrows high up to get good scores? How the heck does one determine how "high" you have to aim to get what score? Why the heck do random multipliers appear over my head, at the same time random explosions happen on my bow? What am I doing to make that happen, cause it seems to happen really randomly. Is there some sort of set of instructions here I'm missing, or am I really correct in believing that being dumped off with only as many instructions as there are leaved a whole, whole lot unexplained? How in the name of god do people understand how the heck this works? I'd really appreciate anyone who could help me find some instructions as to the actual mechanics of the game...I see guides for the game overall, but none of them seem to go into detail as to what the heck is going on half the time...

Ratminator: the mice menace

Play Ratminator: the mice menace

Aug. 22, 2011

Rating: -10

Dude, the levels need to be, like, 1/2 as long as they are. Once you've established that you can beat a level at whatever difficulty it is, it's just boring and monotonous to sit there for like, 10 minutes just mouse after mouse after mouse when after a few minutes you know that you can beat the crap out of every single one but still have to sit there waiting for the level to end so you can upgrade and move on to something harder.

nanoTank

Play nanoTank

Aug. 22, 2011

Rating: -3

I feel jipped having gotten everything and only getting a silly trophy :(

nanoTank

Play nanoTank

Aug. 22, 2011

Rating: 1

Buncha kuntmonkeys. Yeah, that's right. Anyways, this would be pretty cool if the physics weren't so frustrating sometimes...still fun in it's own right though I suppose. Even if I am talking to assburger omnomnoming dickjuggling kuntmonkeys. I like to pretend I have tourettes sometimes, it's surprisingly liberating really.

Zombotron

Play Zombotron

Aug. 17, 2011

Rating: 4

Yeah, I'm not going to lie, it's outrageously, outrageously frustrating when I'm part way through a level and go to jump over some sort of gap with a long fall beneath, and my guy just stops mid jump. Not due to hitting anything, not due to anything I pressed, just randomly completely stops moving forward while in mid air and often falling to an instant death. Seriously, I don't know why it happens but it's really very inconvenient having to either restart or lose money because of a glitch that arises due to factors completely out of my control.

Goin Up

Play Goin Up

Aug. 09, 2011

Rating: -3

found a bug! found a bug! Lol, what a newb, who leaves bugs in games consisting of thousands upon thousands of lines of programming? That's sarcasm by the way, I like this game. Anyways, if you jump on one of the enemies that you hang on to and hit repeatedly and their head just so happens to be right against the wall you'll get stuck hanging on the wall but won't be able to move. Just fyi.

Learn to Fly 2

Play Learn to Fly 2

Jun. 23, 2011

Rating: 21

Eh, feel free to rate up if you feel that This will be useful for anyone. Achievment![8]: just click the non-filled in spot where this medal should go in the medal screen. The easy way[7]: click the penguins beak at the main menu (unlocks all modes, in case you lose your data or something). Rise![6] and It's ROB![5]: Given the first time each RARE event occurs (as in you'll need to try for a little while); 6 when penguin-zeus appears after you stop on the ground, and 5 when rob appears after running empty on booter fuel high in the air (happened to me at 700alt, idk what is considered "high"). Revenge of the brick[4] and The brick[3]: Click the empty purchase slot below the whirlybird to unlock the brick glider for 3, and use it to destroy the snowman for 4. Give an inch[1] and He'll take a yard[2]: Click your money counter in the shop menu for 1, click it again for 2. And of course fly over the final wall for I.C.B.P.

Learn to Fly 2

Play Learn to Fly 2

Jun. 23, 2011

Rating: 0

Holy shit, penguins! The pimpin' main character penguin alone makes this 5/5. Then the rest of the game makes me want to learn some hacking skills just so I can go in and give it a 6/5. Then the fact that there's no attempts at extracting anything extra from anyone and almost no links makes me want to try again after all the hubabuloo over my first hacking break in is over and change my score to a 7/5. At that point I'll likely be found out and possibly be sued and lose my house and computer/be thrown in jail, so I don't think I could go any higher...unless there's internet access in jail...Oh, and loldodos.

Learn to Fly 2

Play Learn to Fly 2

Jun. 16, 2011

Rating: 0

The penguin is back! Good to see his high velocity accident didn't dampen his penguin-spirits. Penguins indeed.

Elements of Arkandia

Play Elements of Arkandia

Jun. 16, 2011

Rating: -9

Roflcopter! I don't even know why, but for some reason I was sitting here and all of a sudden I started thinking about the song I like big butts and whether or not anyone actually remembers it or if I made a reference to it in conversation if everyone would just wonder what was wrong with me, and I'm thinking about it for like 10 minutes...so I start up the next level, I'll be damned if the werewolf defender makes a reference to that exact song, thus sufficiently answering my question... I'm not going to lie, I usually wouldn't comment on something that pointless, but it was just a little too redic. to let go without saying something, and there so happens to be no one else within earshot...

Continuity

Play Continuity

May. 29, 2011

Rating: 2

Extremely, extremely well executed. That along with originality and this game's ability to stay fresh all throughout makes it one of the few times that I believe a game truly deserves a 6/5, especially considering it's a game that can appeal to most people.

CheckPoint

Play CheckPoint

May. 29, 2011

Rating: 0

Dude, at first I was like "Maybe these people saying this game was stolen are crazy or something" but after taking an admittedly somewhat brief look at your profile and the general style of "your" (lol, just realized someone else used the quotations) games it looks very suspicious...very. Considering the fact that every one looks completely different, seems to belong to completely different sites, and generally seems to lack any proof whatsoever that you're the actual developer, I feel like it wouldn't be unwarranted for whomever looks into these matters to definitively verify that you're the real creator. Cause to be honest, I get the feeling you aren't. Oh, and despite the fact that I too am a big fan of boobies, having a pic like that at the very least draws more attention to yourself and only serves to demonstrate your possible unscrupulous...ness...which probably isn't desirable if you're stealing games as is suggested.

Pixel Grower

Play Pixel Grower

May. 28, 2011

Rating: 0

I got up to 12k pixels, but to be honest the pixel tree thing starts skipping over pixels as it starts going faster, which makes it basically impossible to not end up losing after a while...I have no idea how anyone got over maybe 40kish, but as the pixels get smaller and smaller more and more pixels start getting through even when you had to move through them to get to the other side of the screen...

Battle for Wayland Keep

Play Battle for Wayland Keep

May. 24, 2011

Rating: 392

I actually found the mechanics and everything to be very, very entertaining. I honestly think with some tweeks to the next game like this, like make it more like an adventure game, include more classic RPG elements (level ups with stat points, different abilities/trees available from leveling up) and perhaps the ability to collect/equip items, I feel like it could end up being really good since the way everything works here makes it fun/not overly cumbersome to control the character and it just 'feels' right. Plus if you included missions there could still be quests where you had to defend castles, so the entire defense thing could still be included but it would be expanded on as part of a more adventure...ish game. I really think it could end up being quite great.

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