Dude, fix the god damn control scheme here, it's once again glaringly obvious how badly conceived the idea was to have shooting the same button as melee, as I'm at a level where I have to cross a rope and I get attacked by a whole bunch of enemies.
Now, when I'm out of ammo I can jump and hit the attack button, and bam, I kick the guy off the rope. On the other hand, if I'm not out of ammo I have to waste huge ass amounts because the game won't allow me to just melee.
Oh, then the boss of the level relies really heavily on melee, so then I'm even more screwed cause I have no ammo left so I get my ass kicked.
Seriously man, why would you decide to do something that obviously dumb? I really find it hard to believe that when you decided to make the controls that way that you really couldn't have figured out how much of a disaster it would be. Please, please fix it, I keep checking back in the hopes that you'll fix this and ppl can actually play for real.
Seriously, Making something as random and unpredictable as melee based upon distance activate by pressing the same button as firing is really, really a very bad idea, and very drastically detracts from the game.
A few poss. ways to fix this issue:
-make ammo drops a hell of a lot more common, so that the impact from firing when you really don't want to is significantly lower. Imo this needs to be done regardless, shooting isn't that powerful that it should require ppl to be so overly conservative.
-Make firing your gun hurt less and/or make melee hurt more, then make ammo just unlimited, so that it really doesn't matter much either way.
-[MOST IMPORTANTLY]
Just make punching and kicking a different freaking button! There's no need to aim punches or kicks, so why in the name of god are they bound to the mouse? It's really pointless and very significantly detracts from the game, as has been said by many other people.
Do that and this could be really great.
btw ppl, in the pause menu lowering the quality seem to help with the sticky movement controls, at least it can somewhat remedy the situation if you're further on in the game and are having a lot of issues with glitchiness.
ok, I really enjoy the game itself, but you really, really, really, really...really, really...really need to fix the controls. This game also so happens to be perfectly designed to induce fits of rage due to sticky controls and crap causing untold amounts of powerup misses and enemy hits. This would be really great otherwise, but I feel as though a lot of people aren't going to be very happy with the annoying, annoying control glitches.
eh, I don't say this much, but I honestly thought it was just a little too far on the easy side. I finished it pretty easily and without help from the walkthrough at all, and normally I have trouble with these kinds of games.
Either way though, well made and whatnot.
Alrighty, beat the game. Perhaps a teensy bit short, but not too much so.
I'd just like to say a couple things...
I nearly released my bowels/broke my mouse from jumping so freakin' high when I had the bright idea to go check what was hangin' in the bathroom after seeing the surveillance video. I also nearly did so again when I was going upstairs to the hall the last time. On that note I can say that you did a good job making the whole thing creepy as hell, but honestly I thought the story was a tad strange as the person in the room was actively talking to us, unless you're suggesting the person is straight up crazy.
Yeah, I agree with the idea that mouse would have been a lot better, cause it would honestly be really confusing and awkward no matter how it worked using the arrow keys.
Lol, you really actually expected people to not put negative comments about this piece of worthless shit? I'll tell ya what, if you don't want to hear negative comments don't post a "game" that can really only have negative things said about it. Or even better, do us all a favor and don't post any more games whatsoever. That's likely the best course of action as if this is any indication of future games all you'll ever be getting is negative comments for your games/failures.
Ok, why do random cars explode? When did getting stronger or smarter require you to go to the hospital and get muscle implants, do gyms or schools just not do it anymore? How exactly are we unable to find anyone at all offering a rock for less than 10,000 dollars? How does having a car randomly explode on you make you lose respect?
Sorry, but this game is pretty much completely ridiculous all throughout.
Jesus, you should include in the instructions that whoever you're playing is an absolute failure at doing just about anything no matter how easy. I've never seen or heard of anyone who's that bad that they manage to fail that many times at dealing drugs.
I understand why you felt it would have been good the old way, but after having beaten it in this version I can tell you one thing for sure...this version is definitely not too easy as you thought it might be. I can also say that after playing through it this way that it would most likely have been literally impossible for any human being to have beaten it in the old version.
Ok, I can't tell if there's some trick that I'm not realizing here or something, but from what I can tell, those freaking purple things are really, really frustrating, and not in a semi-challenging sort of "Oh, I need to overcome this thing" sort of way, but more like a "Why the hell are purple things that home in on me being constantly spammed every moment, all the god damn time from a few waves in onward?"
In their current form, imo they really detract, not because they're really hard or anything, that's what challenge is about, but because they're just SO GOD DAMN INCESSANT! You really, really would make everything significantly less annoying if you varied the waves a little rather than spamming them literally all the time.
very, very boring imo. Extremely boring, outrageously boring, I can't even express the boringness. I'm not sure how anyone could think a game where you press only 2 buttons throughout the whole thing and move around a predetermined path the whole time could possibly be any real fun.
this game is pretty much the epitome of unoriginality. Many of the graphics are taken from pirates of the Caribbean, and the ones that aren't are very poorly done, and the concept is basically a carbon copy of civiballs, only less inventive or interesting. All in all a fairly poor attempt, but it's put together so you at least deserve some credit.