I still love playing this every so often, if only to get trolled by the constantly recurring ice ages which prevent me ultimately from building a palace before 100 turns. It's kind of rough trying to figure out which techs to pass up while following the mandatory pathway to get the palace, and also passing up on buildings just to save up enough construction points. Trading with nomads can help a lot, but it gets aggravating when barter results in population cap increase rather than construction points. This game really is an RNG-lover's fantasy, but it's fun for others too if they don't mind losing a short duration challenge repeatedly. :)
I thought it was just me, but yeah, it's broken. So is Idle Conquest, which locks up my Firefox completely. I reinstalled Unity and it did nothing helpful, so whatever it is seems to be on Kong's end. Hope you get it fixed with all due haste!
Dear Diary: I'm not sure what day it is, but I, Bleezelborg the Fifth, awoke to find myself buried deep under a pile of cold, white stuff. My last memories are of crashing on this planet and being found by a strange biped with long head fur. This biped took me to a place where another biped was up in the air on a mysterious conveyance. Suddenly the biped threw something at me and I ate it. It tasted good and I got bigger. The up biped got on my head and rode me to an odd contraption where more bipeds were. The up biped ran inside while the down biped danced around me. I continued on, only to stop when two large bipeds came out of the house and threw something at me. I ate it too. We then travelled together where other bipeds attempted to kill us. I must have blacked out after taking so many projectiles to my face and back. I can only assume the friendly bipeds died. I will return to Blorgastron as soon as I grow a pair of arms to rebuild my ship with.
So if I fall in a pit, I lose a life. But the computer will not. A car flies by and explodes, throwing us both into a pit - I lose the level but the computer who had less life than my friend wins the level, despite also being thrown into the pit. Couple that with the controls cutting out whenever you get hit until you wildly pound the keys to move again and you have yourself a bad game.
A disease with 0 visibility, no symptoms, and no lethality... the doctor's visit must sound like this:
"Doc, I think I've got something. I feel completely okay."
"Do you? Well, we can give you a check up."
"That'd be great, Doc."
"Well, looks like you're completely healthy."
"Wonderful! I'll go write an article about how people being completely healthy might secretly be infected with a disease that won't hurt them and isn't at all noticable or even infectuous. I'll be doing the world a favor!"
The guy then proceeds to create global panic about how everyone is infected with a deadly virus that they won't ever know they have and does no damage to their bodies at all. We'll call him Alex Jones.
This game left me feeling "Meh." Still, it is good to know what you improved from when you made Arc 2. This made a decent prototype, make no mistake, but the legit storyline is extremely demanding. Sandbox makes it a little worthwhile, but after several hours of sacrificing my prized students for a little bit of fame I'm just a little too heartbroken to continue.
Hail again, Mastermind. I've returned for another round of Earth conquering destruction. I really wish TheSwain would come out with a sequel or something, because this was a really well put together program.
Skyrim on maximum settings, not a hitch. World of Warcraft ultra settings, no lag at all with not even a pixel out of place. Guild Wars 2 on ultra, seamless and perfect. Raze 2 on whatever default is because you can't change it? Laggy as hell.
Seriously? Under no circumstances should I ever have a flash game perform worse than a full-size high-end retail game. This is unacceptable and I will not rate this game well, not when it has these kinds of problems.
That was a mind-bender to keep track of everything I had to do in the exact order to get the good ending. Thanks for the time puzzle. I'm not sure why I didn't play this sooner, but it was worthwhile.
More than ever I'm reminded of this speech: "The exhaust port is only two meters wide, so you'll have to make a precise hit. ONLY a precise hit will start a chain reaction. Now the target is ray shielded, so you'll have to use proton torpedos."
"Proton torpedos on a target only two meters wide? That's impossible even for a computer!"
"It's not impossible. I used to bullseye womp-rats in my T-16 back home, they're no bigger than 2 meters."
Not only does it reflect this game perfectly, but also does so right down to the walkthrough videos where the half a micron makes all the difference in the world. I don't know whether I will be finishing the hard badge, but at least it was fun until Achilles.
@Ursakar Yeah, I can see your point. My luck is naturally terrible, or so I believe. RNG rarely goes my way. If I didn't elect to play the hardest difficulties all the time I'd probably be a lot less frustrated, I think. That could even be the whole problem in a nutshell.
It seems like the game starts to outright cheat after playing it for about an hour. Have three decks that dominate, but after an hour of playing with no changes to the decks I suddenly get coin screwed or I get card screwed, or I get swarms of Metris and Endazu who never fail to get their resource drains and card zappers, or the dreaded Vespitole "Legion of Doom" draw while I keep pulling single resources and no attacks or defenses. It's frustrating. And yeah, I know this is going to get downvoted because it's not gushing praise, but if anyone else has had a similar experience it'd be great to hear or at least get a plus of silent agreement.
Gosh it must be nice to go twice every single turn. I really think the likelihood of Strategem should be reduced a bit for the computer players, because it's far too convenient that it comes up for the NPC every single turn, but the player doesn't get it but once in a blue moon most games. At least my Metris guys don't get it very often.
"Pietra Siani: How I Win All The Time By Going Twice With My Double Ally Perk!" Seriously, putting that after Ms. "I Heal By Attacking" is aggravating. I'll win, but it's going to require some really crafty poop.
Day 41: It was the worst weather we'd ever seen on Earth. Killer crosswinds ripped past my ship as I frantically tried to avoid swarms of thunderclouds and biplanes. Some idiot had put launch boosters up here too, with a bunch of floating money and gas cans. Ramming one tore my ship up, as I knew from experience. I finally exited the atmosphere, getting gusted one last time while exiting... my god! An alien invasion fleet! And they cloned Sputnik 5000 times or more! They must be in league with the Russians... Fortunately they didn't notice me as I sped by and landed on the Lunar surface. I wonder if the scientist that sent me here knew there were so many alien ships in orbit? He'll probably just get a bunch of money and not care, though. I fear for my world.
"Say, Paul, whatcha got there?"
"It's my new biplane! I'm gonna go out flying over that shuttle launch thingie so I can get a great view!"
"Umm, Paul, isn't that dangerous?"
"Nawww, only for the shuttle if he hits me. I'll be jes' fine!"
That was pretty interesting and kept me occupied all afternoon. I am just wondering, though, if there will ever be a story for this sort of thing? It seems like it'd have a natural inclination for a storyline. And even though I was able to figure out what stuff did, it wouldn't be a bad idea to have an index somewhere so the player who isn't as exploration-prone can learn that starbases are godly and the spinning thing in the middle is bad... but also good.