This is a nice game. The only thing I'd say against it that, for your game to reinforce your environmental message, there needs to be a link between the gameplay and the real world. But there's actually a total disconnect, there: why on earth does clicking on a tree cause water to shoot out in the four compass directions? Am I suppose to save the world by cutting down trees and causing floods?
It's a fair point, and I debated using it. As background: I had friends play testing the game before release and "addictive" came up many times. I had to give a short description for the App Store and Google Play and it ended up as "An addictive puzzle game made of numbers".
Overall, this is a good game. My only criticism is that it's rather easy: there are so many ways to solve each level that almost anything works and there's very little planning required. Having said that, not every puzzle game has to be hard and the reason I'd gone to Kong in the first place was that I wanted something not too challenging to pass the time. I doubt I'll come back to it but this was fun to play through once.
This is a nice enough game but, before too long, it becomes a terrible lag-fest. It's still playable while lagging but the game runs in slow-motion, which makes it too easy to be interesting. It's perfectly possible to do quality levels with bitmapped graphics: turn off some of the animations and effects, reduce the frame rate, and so on.
Less of the hatred, please. Here's a simple exercise: every time the game says something about fat people, replace the word "fat" with "black" or "gay". Would those be acceptable things to say? No. They'd be horrifically racist and homophobic and the game would have been pulled from Kong the second somebody complained. So why does the game author feel it's acceptable to say those things about fat people? Free clue: it isn't.
@Urgali: I've used the voucher gift plenty times. Normally, I get less than ten; a couple of times, I've won thirty- or forty-something, a couple of times, I've won one or two. Lotteries are another example of a random system where big prizes are very unlikely. Shall we all go to the lottery website and complain that it's not random because we've never won more than a small prize?
@Gustaf1: `Voucher gift: "The amount of vouchers you get is random".....1st-004....2nd-009....3rd-006.....4th-007.....TOTALLY RANDOM.' Random doesn't have to mean that all outcomes are equally likely. For example, if you toss 100 coins, the number that come up heads is very definitely random but you're much more likely to get 50 than 100.
Look at the news tab at the top of the game. The developers are attempting to manipulate the rating of the game on Kong by bribing players to give high ratings. Wow. Just wow.
I've played this "game" for 20 minutes and I'm still only level 11 (that's including use of the dialogue skip button *and* the 2x combat speed button). I have no desire to "play" (i.e., click my mouse) for however much more time is needed to get up to level 20 to get an easy badge.
Beautiful graphics but where's the "game" part? So far, it just tells me to click the mouse and does stuff for me. Why are there badges for clicking the mouse?
Game... is... soooo... slow.... And I mean the gameplay, not that my oldish computer is lagging. Click one of your characters. Click to attack. Click again to say, yes, I really meant that. Click to attack. Click to confirm agian. Click to select your next character because the game doens't see fit to do that automatically. Click another half dozen times to make a couple more attacks. Wait while the enemies slowly walk around the map. Click to start your turn. Click past the endless dialogue. The whole game feels like I'm wading through treacle while somebody's talking to me who won't shut up.
I seldom want to make comments like this and they are, quite rightly usually voted down. But this is possibly the most boring game I've ever played. I was trundling along pressing Q, W and E and wondering if anything remotely interesting would ever happen and then, suddenly, I met an enemy with 6,000 hitpoints who killed my entire party in a single turn. If I cared about this game even slightly, I'd have rage quit at the terrible balance. As it was, I just yawned, wrote this comment, rated 1/5 and wandered off to play something, you know... fun.
*laugh* Soooo, the most dangerous mission they've ever sent anyone on is killing this ghost ship which has less than 41 hitpoints so I killed it in a single round of combat before it had chance to even attack me. Overall, I like this game a lot but there are all sorts of silly things like this in it, which is a shame.
There seem to be lots of inconsistencies, here. For example, the supposedly best ship, the Vanguard, is cheaper than the two before it. Rubix is described as being a major manufacturing centre for bronze, which should mean that bronze is cheap there. But you can make a 40% profit by buying bronze in the nearby town of Luka (cost about 1,150) and selling it in Rubix (cost about 1,600).
I got up to level 7 a month or so ago, before the badges and challenge existed: it's annoying that the game doesn't recognise this, so I'm gonna have to figure out how to win level 5 again. (OK, it's not super-difficult but I've kinda forgotten how to play in the weeks since last time.)
It's a fair point, and I debated using it. As background: I had friends play testing the game before release and "addictive" came up many times. I had to give a short description for the App Store and Google Play and it ended up as "An addictive puzzle game made of numbers".