Totally unrealistic. When you're in the little square room with the bouncy walls and you think everyone's out to get you, they do not, I repeat, *not* give you a gun.
So, I got the easy badge, which was pretty easy, as the name suggests. And I thought I've have a go at the hard one. I died within the first second. Doh!
Nice little game and a good variation on a common theme. My only criticism is that the end of level animations are a bit long and it should be possible to skip a couple of levels if you get stuck.
Meh. Very one-dimensional, even for a launch game. There's only one kind of "enemy" and hitting them is very hard to avoid and completely kills your speed. And maybe I'm just being paranoid but every line of bananas seems to lead straight to a bird. The collision detection seems poor: huge hit boxes around the birds and tiny ones around the bananas makes game play frustrating. And the controls are poor: unplayable on a trackpad and why do I have to hold my mouse button down all the damned time? On the plus side, the game runs smoothly, the graphics are fine and the music's good. Overall, though, I think this game is pretty poor.
Thanks for the bug-fixes, though it's kinda disheartening when you get 3/4 of the way through a game, come back to it the next day and find your progress has been lost.
Because there's nothing like a point-and-click video game with pounding rock music to pay tribute to 70 million dead... Way to go with not trivializing that at allllll. Also, the claim about women and children is somewhat misleading: since around 35% of the deaths were military, the majority of dead in WWII were men. For example, the Soviet Union suffered far more military and civilian deaths than any other country but, of those, around 20 million were men and 6.5 million women.
I lost interest in this when I couldn't work out what makes you win battles. Sure, I won plenty of them, but I'd keep losing battles where my attack strength exceeded the humans' defence and my defence exceeded their attack. Surely, that battle should be heavily in my favour?
@S1rSchm00py: Believe it or not, they have copyright law in countries besides the USA... Also, US copyright law has very generous "fair use" exceptions compared to many European countries, which includes parody.
Failing missions is actually an advantage! If you win, you have to spend most of your money repairing your base; if you lose, you get the repair for free. Oops.
In the character selection screen, the skin colours other than white are terrible. The greenish one looks like a corpse and the others look like horrible accidents in the tanning salon. If you're going to have an option for changing skin colours, at least make them reasonable.
I want to know what the devs were smoking when they decided it would be a good idea to have what is basically a rear-facing gun, and for the player hold the mouse button down the whole damned time to strafe.
I must've tried and failed a dozen times to kill the boss in level four. It's crazy to suddenly introduce something that's so vastly harder than anything that's come before. Big pile of meh. Bye bye, game.
There's the makings of a nice game in here. However, the repetition is really annoying. I don't want to have to play the same level four or five times just to get all the unlocks. And the boss on level 4 is really bad: the last save position before you meet him is three or four minutes back, if you were trying to collect all the sarge coins on that level. Also, it really needs an option to turn off the music without having to play in total silence. Is it really so hard for game developers to understand that not everyone likes listening to looped music?
Sorry to hear you're having trouble with Sarge (he can be easier with certain characters), though there's a blue ribbon checkpoint flower right before his room. If you die during the boss fight, you should start off right before his battle and not have to walk all the way back.
Sorry to hear you're having trouble with Sarge (he can be easier with certain characters), though there's a blue ribbon checkpoint flower right before his room. If you die during the boss fight, you should start off right before his battle and not have to walk all the way back.