I don't believe that mechanics which change during the course of the game make for a good puzzler. Rather than think "How do I solve this problem?" You think "What gimmick did the developer put in this level?" Basically I feel like success has more to do with guesswork rather than thought.
After the short time during which you're still exploring the newness of the game and it's possibilities, you're quickly bogged down in a repetitive grind-fest. Definitely not a first rate arena-style turn based RPG.
It's nice, but not very well balanced. The Sniper Bots in particular are worthless, as are most of the "stronger" bots. Using only mummies will take you through the whole game... 3/5
@Vicar: Hah! The build they suggest in the wiki is exactly what I tried at first! Maxed Shadow, with 10 points in Reflective Shield in the discipline tree! They suggest using a flask, having at least a level 9 guild, and having all legendary int items... which I did. And yes, I was using 1T, 4DPS, 4H for the guildies. Must be luck of the draw whether or not Kel'Thuzad gets a lucky series of strong hits and kills you... (He killed me with normal attacks) Which is completely and utterly stupid.
I am uncertain how to tackle Kel'Thuzad with a priest... I've got a lv10 guild, all legendary equipment, and I use the flask of power before the fight. I'm fairly certain that using the reflective shield talent is a vital part of dealing him damage, but aside from that I've only been able to come close... I've tried a full shadow spec w/ reflective shield and a shadow/holy hybrid focusing on healing (that went considerably worse).
I dislike Idle Games. In general I don't see the point. Yet I play this one...
While being based on WOW, this Idle RPG is enough of a departure in terms of gameplay to make it wholely distinct from it's parent. The talent system also makes it quite enjoyable for those of us who enjoy maximizing the effectiveness of our characters through well thought out builds. The developer also put some time and thought into the Raid system, and it shows. It's perhaps not quite as Idle as an Idle gamer might like, but it takes some thinking to determine how best to beat each boss. 5/5, likely the only Idle game that will get that score from me.
It's very buggy, and the devs certainly didn't wander very far from the tried and true pokemon template (meaning that it's a carbon-copy of the earlier pokemon games) but even so it's pretty fun to play. 3/5 overall.
I like the idea of mulitplayer Epic Saga, but I think trying to template it after games like Castle Age was a mistake. The single-player quests are boring grind-fests... I think that any form of multi-player Epic War would have to be strictly PvP to be fun. Also, the "Final" Boss is far too easy. You can beat him easily with a Hobbit spam! Calling out lv1 units immediately forces the AI to respond with his only level 1 unit, the goblin, which gets destroyed by Hobbits... and the boss himself has too wide a swing to hit them after they close :) Give him more lv1 units or modify his attack to hit closer in to fix this.
It's nice that, for once, one of these games wasn't all "SUICIDE!!! HOMOCIDE!!! GRRRAAAAHHH!!!" There were hints, and possibilities, but for the most part it's left to us to determine what really happened. I like that. I also can't deny that this developer's games always come with fantastic gameplay in themselves. Hear that, philosophical game developers everywhere? Your game doesn't have to SUCK just because it's art. You can actually make it good, like this one. Anyway, 5/5, needless to say.
@Weaselcow: If you're using a shield with your Warlock, you're playing him wrong. Locks are the ONLY class that gets an HP bonus straight from one of their base attributes (int), making shields less effective for them than any other class. It's better to have a wand and book; all of your skills will have increased damage in addition to the extra HP you'll get from the extra int.