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Rannen's Comments

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Super Adventure Pals

Play Super Adventure Pals

Aug. 13, 2012

Rating: 4

My Ruby in 3-3 disappeared after my character used a potion from being sucked on by one of those purple blobs. Bug?

Island Escape beta

Play Island Escape beta

Aug. 02, 2012

Rating: 1

Excellent game! I would have never expected something so advanced to be available for flash!

Steel Legions

Play Steel Legions

Jul. 22, 2012

Rating: 15

Beautiful graphics, for flash... but it's not very entertaining. The PvP can be unbalanced, leading to missions where one side realizes it can't win and withdraws, causing the other side to get very little experience despite winning. Not to mention the boredom that comes of running the last 5 minutes of a mission with nothing to do but sit on the bunker you're guarding.

RichState

Play RichState

Jul. 21, 2012

Rating: 5

The Car Battles could literally be settled in under a second of calculations, followed by a detailed report for those players who give a rats ass about the blow-by-blow. Instead it makes us sit through a minute or more of unexciting animations (especially when we've already seen them a dozen times) to learn the conclusion of fights that are, for the most part, foregone conclusions based on the stats of the cars involved. It's as if they were TRYING to produce a terrible game.

Drakensang Online

Play Drakensang Online

Jul. 15, 2012

Rating: 2

I don't understand... why botch PvP so horribly, then make quests which award huge sums of Andermant for people to participate in this wretched self-torture? One would think they'd want to AVOID emphasizing that particular aspect of the game.

Immortal Empire

Play Immortal Empire

Jul. 14, 2012

Rating: 3

I'm enjoying this, but finding that it moves a tad slowly. Animations are key to have in any game, but perhaps there could be an option to disable them for players who want to get straight to the action? You might even consider skipping the loading of animations if a player enters combat with animations disabled.

XP Arena

Play XP Arena

Jul. 09, 2012

Rating: 5

Adding to the poor AI, I now find that: 1) Restarting a map on successful completion STILL results in the loss of a credit. Why is there even an option to do such a thing!? 2) Despite apparently being connected, my game only "saved" about half of my progress through a map I just played. The other 15 minutes of play were wasted, and the game does not recognize that I have successfully completed the map. I'm dropping my initially ambivalent rating to 2/5.

XP Arena

Play XP Arena

Jul. 08, 2012

Rating: 1

The AI is a somewhat poor... melee fighters constantly get stuck behind ranged soldiers, partly because they are slow to go around and partly because they will not automatically place themselves in the front of a formation. It's irritating having to rearrange my soldiers every time I want to change the direction I'm marching.

Glean

Play Glean

Jul. 07, 2012

Rating: 4

Simply put, this is the best mining game I have ever played. 5/5.

Developer response from okaybmd

Thank you sir!

Zombie Situation

Play Zombie Situation

Jul. 07, 2012

Rating: 2

Essentially this is a slightly reimagined form of "The Last Stand." The most significant difference I spotted is the fact that there is no aiming, you can only reposition your character to make him fire within the proper row. This makes movement much more important. No points for creativity (what with the basic game concept being ripped off) but it's a fairly fun game.

Chronicles of Blood

Play Chronicles of Blood

Jul. 02, 2012

Rating: 11

Very tedious... it lacks a solid storyline which may hold a player's attention in other games of this type, and the "Hunt" system is unforgiving for new players.

My Pet Protector 3

Play My Pet Protector 3

Jul. 02, 2012

Rating: 6

The fact that your character will use magic if he has any skill in it at all, even if the attack will pale in comparison to a melee hit, seems to be a poor design choice. I suppose it can be worked around if you leave magic attack at zero, but the player is kind of screwed on their first play-through when they haven't learned this yet (you can't un-learn it). Great improvement in graphics and game-speed from the previous incarnations.

My Big Friend

Play My Big Friend

Jun. 25, 2012

Rating: 1

Eh... it's a little too simple for my tastes.

Portalizer

Play Portalizer

Jun. 23, 2012

Rating: 3

Clearly a Portal clone, but to be honest I'm extremely impressed that such a high quality clone could be made for flash. 5/5.

Castlot

Play Castlot

Jun. 22, 2012

Rating: 4

I originally rated this game a 2, for being a complete clone of everything else out there. Then I got their nice message bribing us with free in-game stuff if we rate them highly... rating down-graded to 1.

Zombie at the Gates

Play Zombie at the Gates

Jun. 22, 2012

Rating: 2

Eh... so-so. The game-play has no depth, but it's fine to kill a half-hour. I wouldn't play it a second time, there's simply no reason to.

Draw a Line

Play Draw a Line

Jun. 20, 2012

Rating: 1

Level 30 pleased me. Very simple, yet it took a good bit of thought to solve.

The Suspense II

Play The Suspense II

Jun. 19, 2012

Rating: 6

Well... at least it's actually a game, unlike so many art/philosophy pieces.

Empires of Arkeia

Play Empires of Arkeia

Jun. 18, 2012

Rating: 3

Standard Line War game with an upgrade tree. It won't blow your mind, but it might be fun to play for a while.

Wentworth

Play Wentworth

Jun. 17, 2012

Rating: 0

Lags for several seconds after every action. 2/5

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