Jeez it's slow to get money in this game. I thought the first BB's took a long time to get started, but this game is almost an idle game for how long you have to play before you get anywhere. And the Pinatas are just stuffed with lies! You get lucky enough to see one and then it asks you to watch a video to get a bonus?! That's really, really terrible. Those 2 things combined make me not want to play this game.
It appears 40 Bounciness gives you about 90% of your vertical speed back when you hit the ground. So you can lose all your horizontal speed, bounce for a while, and regain all your fuel.
@The__Critic: I'm guessing you mean your rightward speed slows down. That's because the game models Earth physics. My basic understanding is that an object moving in an arc (like the armadillo) changes its horizontal speed at the same rate regardless of vertical speed - it's only affected by air resistance (friction). And vertical speed changes at the same rate regardless of horizontal speed - it's only affected by gravity.
On day 35, I kinda went infinite. With about 8 kongpanions, I eschewed +magnet and +coin bouns to optimize for distance, and traveled about 500k ft. - more than 10x my previous best. At 5-20 mph the entire way. I spent 19 minutes in the air. I just tried to spend 1/4 to 1/2 my fuel on each thrust, and only used it when it was full, when I went under 5mph, or when I was close to the ground and needed to hit a pad/mine. It made me appreciate the walls in burrito bison, but I like that there is a rocket game where we can go infinite.
"And then I grew up and everything was grey." Wait, what? What about the fact that I collected all the secrets? What about how I used every item, and talked to everyone? And whatever happened to the ghosts? I went in the sewer, dodged them all, but then when I went back to the girl, she just said "did you find a ghost?" And nothing would progress the dialogue even though I did.
Oh, I can continue. On a similar note, this game is awesome. I started with Original mode, then did Insane (so Normal was easy by comparison), but I think it's well designed and the puzzles are well made. I like it a lot.
I take it back - it's not just that attempting a jump makes another impossible, it's that the platforms are almost all just far enough apart (horizontally) that you can't jump from one to another, and too short to land on one and jump to the one above you. So the result is falling a lot
Collecting items and staying in the platforms appear to be mutually exclusive. Staying on the platforms at all is very hard, as the game is very punishing - even attempting one jump means you miss another, whether or not you succeed, and it's hard for me at least to get the jump timings down.