So, are you ever going to fix that ****ing puzzle, or are you genuinely just so infatuated with yourself that the very idea that you might have goofed somewhere is far too much for you to comprehend?
The most horrifying thing of all in this game is that it can be as shamelessly broken as it is and still get an average score above 4/5. I repeat: The fog puzzle DOESN'T ****ING WORK!!!!
Deceptively simple in its design, but deviously executed in its level design. Exactly what a puzzle game should be. Even with only ten levels, I have no problem giving this a 5/5.
Against my better judgment, I gave this game a second chance; a chance that, maybe-maybe-maybe, once you get past the "wait forever and pay to go faster" scam aspect, it might be a decent game. And it COULD be a decent game if only half the features weren't either broken or unresponsive. I have friend requests that I can't accept because the "Add" button is apparently just for show, achievements I can't obtain because it refuses to record my progress, and even a PtP menu that REOPENS ITSELF AFTER BEING CLOSED, over and over again until I finally reload the whole page. Seriously, how do you screw up closing the window?! And how come nobody at DisruptorBeam has ever noticed that after all this time?!
Well, I gave this game a much undeserved second chance, and the first thing Diana did to show my appreciation was ignore me completely and stop the car halfway through the mission to start fingering herself until I clicked to abort. Did ANYONE beta-test this thing?
Hurray, another dumbass RTS "strategy" game that can't even fit on the friggin' browser and essentially boils down to mindless clicking and waiting while having the microtransaction feature constantly flashed in your face. I truly didn't think Kongregate had enough of those.
Sorry Mob Wars: LCN is not your cup of tea, but thanks for giving it a try and thanks for feedback on the game length. That's something we definitely plan to address!
This is the first zombie game I've played where you can unload your entire clip into the first zombie you encounter and it won't kill it. It's a piece of crap game, in other words.
Wow. I didn't think you could possibly make something any worse than the first Road of the Dead game. But lo and behold, this game is a far greater abomination upon the Internet. 1/5.
I had a feeling this was going to be a really bad game when I saw the pace at which the main character moved, doubled it when I got the "do my laundry" quest, and had it fully realized with the "collect ten tiny pieces for the clock" bit. This game is a prime example of how NOT to do a point and click adventure.
You know what I loved about this game? A: It was simple. No "new game mechanic!" crap when you're halfway in. #2: No levels based on physics and/or timing. You either get it right, or you don't. And #3: Multiple solutions to every level. Take note all other developers at Kongregate: THIS IS HOW PUZZLE GAMES SHOULD BE MADE! 5/5
Artificial difficulty reigns supreme in this P.O.S. #1 hazard: The foreground. The only reason I died at all during the first boss was because of those massive legs constantly obscuring my view. #2: Cheap attacks. Two of the three bosses come in from right behind you. #3: Lag. This game LOVES to fill the screen with so many enemies that it slows down the gameplay AND makes it a pain in the can to see what you're doing. This makes Cyber Chaser the trifectra from Hell, and I fail to believe there were any beta testers (or hell, even alpha testers) at all on this.
Uh-huh. Yeah, I saw that ending coming a mile away. These "this is the only level" games have reached a point where they pretty much serve no purpose except to piss off the player, and this one ultimately proved no different. So it didn't surprise me at all that the ending was pretty much a great big middle finger to the player as well. It's the same reason GLaDOS makes you incinerate the companion cube; its only purpose is to piss you off. But GLaDOS was an insane A.I. What's your excuse?
The undead towers are neutered to no longer be nearly as effective. The horror spell only causes enemies to run AWAY from your gem cave 50% of the time. The tower A.I. is brain-dead and can no longer be commanded -- towers gang up on the guy with the lowest HP while letting others run straight for the cave and there's nothing you can do about it. And with the exception of the general, all of the bosses rely on gimmicky bulls*** that is only difficult in the sense that it completely detaches you from the game (tower defense? CATCH ALL THESE EGGS BEFORE THEY HATCH!!!). Exactly what I've come to expect from Armor Games. Crap is their policy, and if they accidentally DO manage to produce a game that is somehow playable, they'll fix that tenfold with the sequel. I wish I could give this a 0/5.
ROFL